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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2023-01-26 22:56:33
Raul to Baslx
as it was mentioned we will first make some adjustments about injuries in NT games and also bug fixing about injuries of old players - maybe it will help a bit. If not, frinedlies are another idea that could be improved about injuries, to prevent users to use "sefe" tactics - (so limited risk of injury in friendly for example). But for sure we will not get to extreame with it, 20 days is simply short injury - 2 weeks training lost, and one with slight injury - can be managed.

We are aware that sokker is hard for begginers. We try to develop some features to manage that (for example notifications in overview that you should make some actions), but still it is not enough. Rules will be updated, but it is also not a good tool to learn the game, it is simply to heavy and overloaded.

Instead of it we are starting work with new view in sokker, called pressroom - currently you can find news under that tab, but it will be something more, here is the UX project:
https://xd.adobe.com/view/b472a9bc-31b1-44fa-5bcf-3111774482e7-c243/?fullscreen

it is the next view we want to develop. It will contain many information about the game, that could be interesting for the user - for experienced users it will be more about things like - training reports, informations about transfer of a player origin from our YS, NT games - but for begginers it will be also a place to display im lot of tips for the start, devided in seperate messages, to learn them step by step about different functions.
2023-01-26 22:59:26
thanks for good word:)
2023-01-26 23:14:08
Baslx to Raul
Sounds interesting, thanks
2023-01-26 23:15:19
I agree with a lot what Will Lee has said.

Except for the injuries :p
I care about the impact a 29 day injury has on competition since reform vs before reform.
I feel, back then, it was more balanced.

If you feel 20 days max has too much influence on training, maybe reduce the period of slight injury as well?
For instance 4 or 5 days?
That way, you have more chance a player misses more training, but less impact on competitive play?

I know you have your mind made up, I'm just trying to think of other ways for both parties to obtain what they want
2023-01-26 23:17:02
+1
2023-01-26 23:20:00
my main concern is, there will be always that second partie, whatever we will not decide now ;)
I can agree that we have some extream problems with injuries, that we should fix - like the number of days is false for old players, often when you see 28 days they are injuried 20% more time than that - sure, we need to fix it. Double injuries - few, but extreame examples when some player gets two injuries in one game there is no pause in the game that he can go to the bench and he gets another injury meanwhile) - and in the result he gest something like 40 days - bug, time to fix it too.

NT, ok - that is a huge topic, we try to figure out something - got for normal game i think it is fine. Maybe I'm wrong, but still - lets first fix mentioned problems before we will move even further.
2023-01-26 23:24:32
Dont know if you saw that, but maybe it is a good idea to give injury-chance and injury-lenght same weight as training for different types of matches.

Official league gives 100% training points (93/93) - and same is with injury chance and lenght - lets call it base chance/duration
Friendly league gives 75,27% training points (70/93) - make injury chance and lenght 75,27% of base one
NT official - now same as friendly
NT friendly and arcade - 0% training - 0% injuries - as it is now.
(edited)
2023-01-26 23:26:20
Ok, thanks for fixing those bugs!

Let's all keep an open mind, DEVs and users.
We'll see how it goes
2023-01-26 23:27:29
I also like this idea. It might make me stop using corner tactics
(edited)
2023-01-26 23:28:32
One parameter wich balances both - training and injuries impact at one time.
2023-01-26 23:33:45
I like it, just im afraid that just around 15% off difference between friendly and official wont stop anyone from using save tactic.

But I also think that probably if any risk stays, then still someone will do it.
2023-01-26 23:36:09
If you additional rework that "base" lenght - to max 25 days instead of 35 (with shortening slight injury time from 7 to 5 days) that would looks even better.
2023-01-26 23:41:24
It is already reworked from 35 to 29:)
2023-01-26 23:44:31
29 is still more than 25 :)

as Royal Flush said, shortening injuries and slight injury time you achieve both oposite goals.
Lower impact on matches that player losses.
But still not so much that period of training he losses.

Still, bug fixes also will make small difference in+
2023-01-27 02:59:06
@raul you were the one created this mess . Lots of people warning you for negative impact with so many games per week. Even inflation was predicted was your words market is self regulated. Now suddenly you worried for few millions for clubs
Issue is hundred millions in some accounts but I guess you will never get it ...
2023-01-27 07:22:45
So - it is devs fault, lets now ignore the problem and close the game in two years.

Great idea.

Problem is easy to measure, we know exactly how much money we need to get out from market and we will. It might be unpopular move but otherwise we will change sokker into Titanic.