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Subject: »[info]Dev Diary #82: Automatic release of NT-players from

2023-01-29 12:19:16
Remove stamina from skills beeing developed in ys. Just stick it to weeks junior spends in school.
0-9 weeks - stamina: 1 +/-1
10-19 weeks - stamina: 2 +/-1
20-29 weeks - stamina: 3 +/-1
30+ weeks - stamina: 4 +/-1

Make skills visible after some time junior is in school
At the begining - just 1 skill is visible (excluding stamina)
Each 4 weeks 1 addition randomly choosen skill becomes visible, so:
0-3 weeks - 1 skill
4-7 weeks - 2 skills
8-11 weeks - 3 skills
12-15 weeks - 4 skills
16-19 weeks - 5 skills
20-23 weeks - 6 skills
23+ weeks - all 7 skills are visible

Visible skill should be also predicted with +/- 0-2 accuracy, depending on coach level.
2023-01-29 12:20:02
Sure you can create your own goals and set of rules and be happy when you achieve them.
But with a team with an average mark of 60 you are not going to be able to compete with other teams and win titles in the highest league.
The devs claimed that they want to enhance the “play to compete / win” aspect of the game.
Now they will increase the wages of top players. Whey would I want to pay increasing wages every season, while going nowhere.
The way to be competitive, will still be to farm in a lower league, make money training young players and be a successful trader. Make a lot of money and then go all in, buy the best players possible, pay their high wages for the few seasons you try to grab as much titles as possible.

I would have preferred changes, that enable us to train our own players from youth school. Having a steady supply of players worth training, develop them in an U21 team until they are ready for a first team of a higher division and ideally keep them until they retire.
Unfortunately that is not the way this game is set up at the moment.
2023-01-29 12:42:55
But with a team with an average mark of 60 you are not going to be able to compete with other teams and win titles in the highest league.
Yes, but that team rated 60 is a team put together with use of only my ex-juniors at different ages fully trained in my team only (I don't have squad of my ex-juniors in their prime, at the age 27-31, because it's would be super hard to have one season with that big set of juniors worth training; they are from the steady supply, let's say one per 1.5 season, sometimes it's 2-3 in a row, week after week and sometimes there are 5 barren season in a row)

it's just an example how good team one can create using whatever ex-juniors he or she has currently in squad

it couldn't compete with the best but if I would keep top 3 ex-juniors of my own and filled the blanks with players from TL (especially GK) the rating would be much higher, e.g. In my league matches I use from 3 to 5 my ex-juniors and avg. rating now is 70.3 (and I have some other, different weird limits like max. about 20kk zł per player from TL)
2023-01-29 13:21:22
I use from 3 to 5 my ex-juniors

Speaking of that, I would love to incorporate more ex-juniors (as in juniors, I previously sold) into my squad whenever possible. Back in the day, I thought players shortlisted in the archive would pop up in the office when transferlisted, but alas. Shouldn't this be a fairly easy thing to implement?
(edited)
2023-01-29 14:07:37
From an economic standpoint and happiness perspective I should just close my youth school. There is not a single player from my youth team I train and I have zero expectations.
In the last two years I earned 4.8 million € from selling youth players and had expenses of 7.28 million €. For most players that come out of my youth school lately I don't even get 1€.
The only reason to keep it open is our NT. We are a small country so every single club matters.
2023-01-29 14:55:20
There are atm far too few youth players in the game!

I've just checked the TL...

13 Belgian players for sale.

10 seasons ago it was more like 50 - 75 players
2023-01-29 15:16:03
The problem of sokker is the inconsistency of the market. I have a user sold his def for 5.5m euro. Same players last week passed for 7.5m even moreeuro. So that's our biggest issues not that we have a bit more income per season. Most of people that compete invest in players do not keep money problem is money saved from many years and those teams can afford to buy players at any price .. so increase ifa wages and stadium income will hit the teams that you actually wanted to encourage... Instead of reducing fans fix the stupid fan mood that is superb in logically done ..
2023-01-29 16:44:25
We made some server optimizations today, hopefully todays games will be with less delays.
2023-01-29 17:34:27
fingers crossed its not normal new tech to have worst performance than what it was.. on top of now we have only 10% of what it was when i started so let us hope when you guys start advertising this architecture will handle it ..
2023-01-29 19:13:52
site runs pretty well and it better be i have 2 key players on market :)
@raul see what @terrion did https://raqueto.com/sokker/jsp/sete/editor.jsp its amazing job in no time hire him and sokker will have bright future :)
2023-01-29 19:39:58
Nvm
(edited)
2023-01-30 04:58:18
https://raqueto.com/sokker/jsp/sete/editor.jsp

+1000
2023-01-30 09:44:34
When exactly the skills will be visible for NT coaches?
2023-01-30 12:59:00
wednesday i think.
2023-01-30 13:57:33
"Wages dependant on transfer amount would COMPLETELY change the market and the game (if set too high as % of transfer), are you sure you want to make such a radical step?"

I'd hardly say it is radical. It will allow people to decide how much they are willing to spend on players knowing it will affect their weekly wages. The richest teams will still be able to afford the best players, but at least it will actually make a dent in their weekly income.
Those who aren't as rich may pay a more modest amount for a player and it will bring the economy and transfer market back to a more suitable place.

It also won't hurt new teams as they will continue to buy the $2 players.


TLDR: The top will still be the top, the bottom will still be the bottom, but the difference between the top and bottom will be narrower, those who are good on the transfer market will still make money, and it means more people will get a chance at going for the title as people won't be able to just sit at the top for season after season.

It's literally an idea that implements all the long term goals that are needed without constantly needing to rebalance as the market will rebalance itself.

i.e. It's not Radical, it's game fixing given we have teams spanning 15+ years
2023-01-30 14:08:06
"Data for only polish division - at the level of seasonal balance there is arround 35 000 000 000 euro additional money in sokker per season… probably for all sk we should make it x5. It need to be reduced now.
"It is technical thing, we have quite direct report for finances (all types of costs and incomes) in summary for teams, but dedicated for country, so we used it in poland to have most wide data - finances are mainly connected with ranking and fanbase, so it is good enough to find the scale of current problems on 2k clubs sample, from begginers to top ones."



This is very worrying and explains a lot of decisions and what people have been saying about the changes being Poland-centric.
A new team in Poland can easily out pace a new team in any country with less then 50users. This is because Poland has such a settled fan base that just promoting out of a dead bottom division will triple the salary that comes in a week. If a team joins in to a strong bottom division, the fanclubs of the teams they are playing are still strong and they will continue getting large numbers of fans joining the fanclubs for longer and stadium income compared with a small country.

In a small country, the rate of increase is much slower because BOTS make up more of the divisions. There are less teams to offset the affect of bots and their 200 fanclub, meaning the pull up is smaller and lasts a smaller amount of time. Then if you are unlucky enough to be in a country that has only one league full of supporters, every time a team demotes, their fanclubs are pulled down by the base bot fanclub size.

Whilst it may seem like a good idea to look at Poland stats due to the wide range of teams, it's also a very poor indicator of what is happening with most countries in sokker, and why the merging of countries is essential.
Compared to a small nation (which 60-70% of nations are, just in various degrees), Poland is like playing sokker on fast forward, with all the advantages and none of the disadvantages.


EDIT:
Just wanted to add. I do agree with you Raul that there is too much money in the game, inflation has gone crazy (which as Sviktorov pointed out was stated would happen before the new league structure), and I also agree it is crazy that there are so many top level players in the game. Games need to have a challenge to be interesting, but the challenge needs to be fair across everyone who plays it, not limited by uncontrollable factors such as number of people from your own country that decide to play the game
(edited)