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Subject: »[info]Dev Diary #84 - International Cup

2025-11-22 18:35:47
but i do not like the idea of playing final of euro with max strength just before world cup so probably one week early is enough thats what i need to organize it and was promised its possible
2026-01-25 18:10:48
Rivalry and Transfer History - why is this in statistics tab and not history?
2026-01-25 21:04:26
transfers history is in the history
transfers between user club and the selected club is in the statistics view
rivalry between user club and the selected club is also in the statistics view

the "transfer history" part of the label might not be the best text for what you are referring to
could be something like "rivalry and common transfers" or even better "rivalry" for the common matches panel and "common transfers" for the common transfers panel instead of one label for both statistics
2026-01-25 21:38:23
Got it. Yea label is confusing.
2026-02-09 01:16:42
umish0 to Tad
A few weeks ago I commented on the randomness of the form system, and I'll reiterate my point.

Form shouldn't be based on an average; it makes no sense to apply a socialist system when those who adhere to the rules are being penalized with this dynamic.

Form should be applied individually to each player, using some logical factor that rewards receiving an adequate number of minutes during the week, something similar to the players' IMC.
2026-02-09 07:16:53
We just don't need more than 5-10 levels of form. It is probably not so difficult to change this.
2026-02-10 23:33:25
Tad to 2posto
Biggest problem for me is getting stuck at 0
2026-02-11 09:05:59
2posto to Tad
But if they take 8-18 range, with changes as this:

8 > 0 tragic
9 > 1 unsatisfactory
10 > 2 hopeless
11 > 3 poor
12 > 4 weak
13 > 5 average
14 > 6 adequate
15 > 7 good
16 > 8 solid
17 > 9 very good
18 > 10 excellent

It could bring more interesting matches, and this players in (8) 0 form should perform better and be at least more useful as now.
2026-02-11 09:30:43
Reducing the levels is just a Spinal Tap "these go to 11" solution. Visually it's nicer but if you want actual change, you need to change the ratio and variance of the formula.

And as I saw someone suggest it earlier. Form has to remain random as much as possible. The moment you give players the ability to manipulate it in any way, everyone does it and it becomes completely irrelevant.
2026-02-11 09:41:50
Yes, but it stays random, it just can go up and down more often. This is just to put more pace in change possibility, and 0 to 10 is not so bad as 0 to 18. This is probably doable, as it isn't complex solution. Think many would take this rather as they do nothing with current state.
2026-02-11 18:19:36
Problem is ME. It's set with 18 level difference and adjustment of ME is nearly impossible right now
2026-02-11 18:41:11
just like stamina could be enough about form.
2026-02-11 19:58:37
I wonder how form behaves in real life lol. It js probably super hard to model and evaluate too.
2026-02-17 12:58:02
Kemk to Tad
I think instead of changing anything, just set form for all players at level 11 when season starts, like if squad goes to a pre-seasonal stage in a small ville to set the basis for the next season.