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Subject: [change] Trading reform

2020-04-10 21:08:07
Rebel.81 to All
I think wild players trading is one of the main problems with this game.

to stem this problem that unbalances the game in this thread we find some possible solutions?

1)"tax reselling" in addition to the normal 5%

for example:
If you buy a player today, there is +10% tax if you sell him this week.
Next week it drops by 2% until it is back to zero.
1. week _ 5%(u23) + 5% + 10% = 15% + 5%(u23)
2. week _ 5%(u23) + 5% + 8% = 13% + 5%(u23)
3. week _ 5%(u23) + 5% + 6% = 11% + 5%(u23)
4. week _ 5%(u23) + 5% + 4% = 9% + 5%(u23)
5. week _ 5%(u23) + 5% + 2% = 7% + 5%(u23)


2nd example
+ 20% for 2 weeks + normal 5% + 5%(u23)
+ 15% from week 3 to week 5 + normal 5% + 5%(u23)
+ 10% from week 6 to week 10 + normal 5% + 5%(u23)
+ 5% from week 11 to week 15 + normal 5% + 5%(u23)



2) Max number of player in the squad: 25 (as in reality) (player from youth team unlimited)


3) Minimum period of stay of a player in a team after his purchase (to be decided) for example 4-6-8 weeks


4) Solve the arcade "bug" so players can only be resold after playing official or friendly games


5) limit on the number of players that can be purchased in each season (to be decided)

(edited)
2020-04-10 21:11:47
1) +1
2) not able to sell will be bit harsh especially for new user buying expensive player may push him to bankrupt maybe 2-4 weeks
2020-04-10 21:13:55
-1

This is a game, not reality.

I make a purchase on impulse, change my mind about the player, and what?
I have to wait 8 weeks to sell him?
That is no fun, I want a game to be fun.

Why do you care how many players I have?
I need space in my team to keep old players, memories are precious, dude.
2020-04-10 21:18:26
what will happen with youth players then? You pull a great, talented junior. No place for training, and he doesn't fit your training plan. What's gonna happen with him?

Also -1.
2020-04-10 21:22:50
Sokker is a game and must remain so, taking inspiration from reality.

Keeping players 8 weeks out of 16 on hand is tantamount to slowing down the game once again and so people may get bored. I think that's ideal, that is, a player stays 15 days-30 days on average in a team and if he has talent you keep it, or you sell it.

I don't think trading means to cheat, also because there are administrators who control.
2020-04-10 21:23:30
copy/paste from other thread

My ideas for TRANSFER MARKET

Actually Transfer Market is too much abused. Fast trading is becoming a problem.
My idea is to limit Trading, but not at all. "Maybe" max 25 players + 8 weeks before reselling is too much for a large part of users.

I think we need to set team limit on 18-30 players (maybe 18-40), and set 6 weeks before reselling (exepted for youth school players).

The TPA problem can be (almost) regulated with a more expensive and progressive tax system.
Example: 5% until 1000k, 10% from 1000k to 2000k, 15% from 2000k to 4000k, 20% over 4000k
2020-04-10 21:30:29
-1 horrible idea

nothing is worse for me than ideas that restrict me in freedom of choosing how to play the game
the current system (with restriction of the immediate sale of the player to avoid frequent day trading and no restriction on the number of players) is good as it is



2020-04-10 21:34:20
+1
good idea
2020-04-10 21:39:44
the current system (with restriction of the immediate sale of the player to avoid frequent day trading and no restriction on the number of players) is good as it is
Today its possible, only playing arcades skip the restriction of the immediate sale of the player to avoid frequent day trading. I think this is a bug what should be reviewed

And I think that if NT are limited to 40 players, why dont clubs?
2020-04-10 21:43:38
I don't think trading means to cheat, also because there are administrators who control.

you Know I think "wild trading" is something like cheat, everyone can have different opinion about that but you also know that administrators can't control all, just a a small percentage of purchases, so we need some rules to limit "wild trading"
2020-04-10 21:55:24
XD
I read many -1. indeed as i expected...

well, it's best to be direct.

problem is not the number of players in our team, I need space in my team to keep old players, memories are precious, dude.
problem is not the fast trading I don't think trading means to cheat, also because there are administrators who control.
problem is the too much and too fast income we can have by fast trading, because this is an aspect regarding the game balance

I think this part of my previous post is the most important, because it helps tactical/financial balance of the game.

The too much and too fast income by fast trading can be almost regulated with a more expensive and progressive tax system.
Example: 5% until 1000k, 10% from 1000k to 2000k, 15% from 2000k to 4000k, 20% over 4000k


.... and maybe these % can be set a bit higher
Example: 5% until 1000k, 10% from 1000k to 2000k, 15% from 2000k to 3000k, 20% from 3000k to 4000k, 25% over 4000k

(edited)
2020-04-10 22:03:13
you Know I think "wild trading" is something like cheat
review daytrading, to fight "wild traders" I think players only should play 2 or 3 matches with his new team but only in official or friendly matches. Don't arcade.Then he could be sold. Nothing more
2020-04-10 22:34:59
is an idea, why not... but maybe 2 or 3 matches if you consider also friendly matches is not enough
2020-04-10 22:47:34
You may not agree, but for many people here, it is an essential part of being a good manager in football manager games. Everyone has their own preferred ways of playing the game.


2020-04-10 22:31:25
Rebel.81 to sir_james
Basically being punished for being a good manager.

not agree

you see a good manager from tactics mostly, from how he organizes training and team.
2020-04-10 22:49:05
Dtox9 to Rebel.81
We're talking about one and the same thing in 2 topics...
I'd like everyone discussing this to refer to THIS topic


Then close the duplicate not the original...

2020-04-10 23:08:56
I think this title is more suitable and covering the topic in more aspects.
Sorry if you feel offended, it wasn't my intention...