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Subject: [idea] Game economy

2020-06-13 17:40:42
here go great idea @terrion
2020-06-13 18:02:23
juytt to Raul

inflation is cause by excess of money (in clubs) typically but also a consequence of not enough offers for the demand. This is my answer for those who said we have too much good players on the market : that's not true. We need MORE descent, good and top players on the market !

Also about excess of money, i want to be clear. Competitive teams don't gain much money (to keep competitive). You just have to study most competitive teams during the time.

Excess of money is a consequence of 'swapping' and high' trading (buying opportunities, selling quickly with profit) and teams sleeping in low divisions for 'farming" (not much expenses, high profit when selling full training youngs), we can call this teams : un-competitive but RICH if we search where is the money... Also, farming is less a problem since this clubs levered players by training for the market and increase offers on market. Swappers, (like in real life :) create nothing.

Flooding the market with better juniors/youths will help mechanically. This will solve Y.School economy too at the same time :-) Market will use "farmers" for training the youngs during time... more offers, less price inflation.

The others ways are "interventionist", setting max prices trading for example, for sure will stop inflation :)
2020-06-13 18:14:08
Flooding the market with better juniors/youths will help mechanically

I like current junior system. I find It exciting. Not change It please! It would be unreal if everyone could get better juniors, and very boring. We need random things like this, and it works perfectly.
(edited)
2020-06-13 18:36:58
good for you.
2020-06-13 18:39:51
agree with juytt making quality players less accessible will increase the prices and will reduce the quality in the games we need new teams easily to catch best teams not make best teams weaker ..
fast development on new team will increase their qulity of the games not having slow players that will be nightmare to watch ..

to extension of @terrion maybe if you have injuries and cards you will need more money from sponsors ...
(edited)
2020-06-13 19:18:08
there are two problems, traiding is one of them, but we have also to much money in the game. We need some solutions to decrease inflation too.

That's why I said an upper limit should be introduced. If you exceed it, you have to pay tax on it until it is below that ceiling again. The question is actually how high should this ceiling be and how high should this tax be?

For example:
upper limit - 62 500 000 $
Tax - 2% every week until you're under the ceiling.

Then I guarantee you that transfers with 12 500 000 $–18 750 000 $ will not give more. This will also make the competition more balanced and the game has to be played more strategically. You can't win championships because you've been saving for the last 10 seasons instead of keeping that money out of the system for so long time.
2020-06-13 19:22:17
As for trading:

If you have signed up a player, you can't sell him in the first few days, or you will only get 60% transfer revenue. This percentage increases with the number of weeks. After a season, the seller gets 100%.

If a season has 13 weeks, then you should be able to get 80% of the transfer revenue in 6 or 7 weeks.

This can also stop inflation a little bit, because some money is taken out of the system and the traders will think twice whether it is worth buying a player or not.
2020-06-13 20:37:52
Another solution, players ask more salary the longer they are with a club

A bit different idea, but based on your proposal - maybe player ontract extentions?
After buying a player, you contract him for 3 seasons. Then you need to renew his contract, to keep him in club, if you will not - then you will lose him, he will apear as "free player" on TL.

It can be some % of his total salary during 3 seasons, so, lets assume we have player with average 10k euro salary, so he gets 3x 13x 10k = 390k euro during one contract period, so additional salary for re-signing his contract could be like 30-50%.

It will be well balanced, will affect more top teams than begginers, also player salaries will be more important for game economy. "free" players will get on TL and also remove some money from the game.



If you can make contracts work, that would be nice.
2020-06-13 20:39:55
Marketing (shirts sales), youth expantions, stadium food income and increase of staff (catering, foodstands, club shop, economist, fysiologists, doctors, scouts, training entourage and establishment,...) The sky is the limit...


That's one of the things I suggested in the past and could also work.

And one sollution doesn't mean the other has be forgotten.
2020-06-13 20:46:31
If you're going to "punish" high division teams, cause the players are going to be more expensive playing there, you take away the motivation to promote in the first place.

If the rise of prices will be from third division for example (call it the profs, and below third divison are amateurs)

Then someone can choose to stay in forth division so wages keep low, but what fun is that? I assume the serious players want to play as high as they possibly can, in the ammount of hours he/she can spend on Sokker. I'm fine wth second division, because I don't want to spend that much time on Sokker. Maybe after steps are made to improve this game I will also spend more time, who knows.
2020-06-13 23:19:01
From all this discussion, I see that ranking matters to get income... in my case, I am growing as this is my fourth season. Thus, more money is necessary to expand, but there must be a top or maximum sponsorship and ticket sale incomes according to division standards...

My economy is bleeding out, I think now it must be the arcade games affecting my ranking and therefore my finances, which must be a bug! because devs clearly state that arcades do not affect reality but they are... as also it affects my cup ranking...

the full story is on the link

https://sokker.org/forum_topic/ID_forum/1261/ID_topic/3449070/pg/0#new

I hope that some dev could fix it, and I can recover my lost money

(edited)
2020-06-13 23:38:42
Supply and demand must move together to keep prices...
Thus, what we need is to reduce demand or to increase supply...


If devs idea is to reduce 4X divine players... and now they cost 10$kk (just for illustration)
with the new system, they would cost twice as much... so inflation won´t be targetted...

that won't attack price problem...

Moreover, in sokker there are several markets, not just one...
you can think about high-end players 4X divine... middle markets 4X brilliant, 4X excellent and the lower ones...


What about players saying no to play in lower divisions? unless they are born in your team...
What about imposing quotas for stars in your team, or your performance will reduce?
these are demand side measures that will lower prices as there won't be much demand...


also if you fix income tops per match... division... that will close the economy



2020-06-14 11:04:21
'taxes' could be counter intuitive to 'remove money'.

Adding or higher fees encourage fewer transactions (in your case, waiting 1 season for selling at zero tax) that mean less offers, that mean prices inflation while the demand is still here and not reduced. Taxes are usually a price transaction : more taxes increase prices, that will NOT remove money for 'producers", only for 'consumers'. in the end we need a consumers crisis (prices are too high to buy for the most) to really reduce inflation... and nobody want a crisis :-D

Fixing a maximum price selling is radical, it could impact 'quality' training (since above x Millions we got no profit for training), but that's it, it will stop inflation! Oher radical things could work, but that's one is simple effective :-)

The other way is to increase quantity and quality of players , that will drop prices.

Better Youngs (less poor skills at start) is a nice trick, because it will reduce prices transactions smoothly during time, and this reform is easy to introduce in young school. ... Of course, many other reforms, like increasing training productivity can work too...

2020-06-14 12:05:38
About inflation i just re read the auto-bidding / direct selling topic, and find my quote and @sucm interesting about inflation...

sucm à juytt
I dont want to spend my time connected, waiting the "last minute" to rise a price and finally (usually) forgive because prices rising too high for me (and not only for me :) ...

+1

This is actually the reason why I am nearly out of the game.
I have money to spend. I have no time to waste.



It seems to me that this affects inflation more than i was thinking. We've lost users over the years, but that shouldn't affect prices too much since we've had fewer offers, but also fewer demands.

But imagine teams, inactive on the market for the reason that less offers mean "spending more and more time on market finding players" that's could be a huge impact on inflation since :

1) 'inactives' reduce market demands
2) Money keep sleeping, not because 'teams dont need to buy players, but dont have time to spend on market
3) Teams are more willing to pay "above market price" to finally buy and spend less time on the market.
2020-06-14 14:00:07
Taxes are paid by both producers and consumers... just depend on the elasticities...

Agree with maximum price, it is not free economy and would hurt users experience
2020-06-14 14:02:29
You are completely right here.

Moreover, implementing auto-bidding would reduce the profit for users who use the arcade bug.

Ir is an easy fix, that could close some gaps and reduce market transfers