Subpage under development, new version coming soon!
Subject: [update] Anti-error system
- 1
Hello, everyone.
I'd like to bring to your attention a very solvable problem that would be nice to fix.
When making the formation it can happen that you set a tactic and you delete it before the match for one reason or another. In that case you'd lose the match by default because it would result that the tactic was not set. I have two things to propose:
1- When such a thing happens, the forfeit seems to me a too severe punishment; the system could prevent the elimination of a tactic already set in a match to be played, so that the coach realizes he has to act differently. Naturally explaining with a text why the action is not executable.
2- In the tactics, a "Rename" command could be added to "Save" and "Delete", so that you don't have to copy and delete tactics all the time and constantly risk making messes.
In general, I think it would be a good thing if the system would prevent mistakes in the event of conflicts or clearly wrong choices. For example, if a coach puts a player on the market who is already in a saved formation of a match to be played after the time and day of sale, the system should prevent this until the player is removed from the formation. Or if a player is undeployable, the system could prevent him from being deployed.
In short, it would be useful if the system prevented coaches from making trivial, forgetting mistakes (maybe in very important matches) that would cause them to abandon the game in desperation.
Thanks for your attention!
;-)
I'd like to bring to your attention a very solvable problem that would be nice to fix.
When making the formation it can happen that you set a tactic and you delete it before the match for one reason or another. In that case you'd lose the match by default because it would result that the tactic was not set. I have two things to propose:
1- When such a thing happens, the forfeit seems to me a too severe punishment; the system could prevent the elimination of a tactic already set in a match to be played, so that the coach realizes he has to act differently. Naturally explaining with a text why the action is not executable.
2- In the tactics, a "Rename" command could be added to "Save" and "Delete", so that you don't have to copy and delete tactics all the time and constantly risk making messes.
In general, I think it would be a good thing if the system would prevent mistakes in the event of conflicts or clearly wrong choices. For example, if a coach puts a player on the market who is already in a saved formation of a match to be played after the time and day of sale, the system should prevent this until the player is removed from the formation. Or if a player is undeployable, the system could prevent him from being deployed.
In short, it would be useful if the system prevented coaches from making trivial, forgetting mistakes (maybe in very important matches) that would cause them to abandon the game in desperation.
Thanks for your attention!
;-)
Is my request understandable or should I rephrase it? Or does no one care?
:D
:D
- 1