Azərbaycan dili Bahasa Indonesia Bosanski Català Čeština Dansk Deutsch Eesti English Español Français Galego Hrvatski Italiano Latviešu Lietuvių Magyar Malti Mакедонски Nederlands Norsk Polski Português Português BR Românã Slovenčina Srpski Suomi Svenska Tiếng Việt Türkçe Ελληνικά Български Русский Українська Հայերեն ქართული ენა 中文
Subpage under development, new version coming soon!

Subject: [idea] Change training formation percentage

  • 1
2022-08-20 00:15:58
umish0 to All
https://sokker.org/forum_topic/ID_forum/63355/ID_topic/3561861/pg/0#new

After reading the topic with the suggestions left by one of ours partners, I am encouraged to propose this change. This would be my argument.

I understand that the idea of dev is players with shorter top attributes, I don't share that idea but I respect it... That said, the current training system looks good to me just for one detail, to compensate a bit for the difficulty in raising high skills, formation training should have a greater impact, 1/3 (33%) or 1/2 (50%) compared to advanced training.

If we are going to stop seeing players with higher attributes, a good measure to compensate for this is to provide the possibility of getting deeper and more balanced squads.


Please leave your comments
(edited)
2022-08-20 00:17:15
Well you know my thoughts already...

So...yes!
2022-08-20 00:34:21
I dont really see the point

Good players in training age will always get advanced training, so formation training makes zero difference to them

So what would be the point of having said 33% of adv training in formation? Will anybody train players with it? Having a pop to lets say brilliant not after 5 weeks, but 15 weeks sounds like a sensible idea to You guys?

It wouldnt make sense to buy players for this training cause they'd only lose value...
2022-08-20 00:48:41
Indeed you missed the point...

formation training imo should not have a maximum cap, so playing a player in 3 games should close to equal an advanced training player with only 1 match

Also...formation training needs to be higher to prevend drops at a larger scale.
We're not waiting for a game with slow mediocre players on top level!
2022-08-20 01:08:03
the main goal of formation training is to keep your good players longer life not to make them better ...
that been said is yes for me . will be helpful for small NT to keep their players longer competitive ..
2022-08-20 03:23:19
The idea is to improve the average performance of the team to compensate for the decrease in top players

1. Extend the life of old players
2. (New) Allows players to be trained for the role of substitutes
3. (New) Gives a greater opportunity to build a deep team, to have better relief players.
4. (New) Brings us closer to a more competitive league scenario

Give more weight to training, I understand they wanted to do this with the recent change, but slowing down the training of top skills is the opposite. I propose to think not only about 10 players and prevent the old players from losing their skills, but also the expectation of waiting for 1 or 2 raises from your 26-28-year-old player, in formation training.

I think that they added on one side but subtracted more on the other...
2022-08-20 09:33:31
formation training imo should not have a maximum cap, so playing a player in 3 games should close to equal an advanced training player with only 1 match

not happening, they want to make the game more competitive, this change would mean that it's not worth playing for results in league games, because it's better to stay in lower league and train young players in league

Indeed you missed the point...

....how did I miss the point when it's mentioned in 1st post that there would be a 33% or 50% cap? :)
2022-08-20 09:41:40
The idea is to improve the average performance of the team to compensate for the decrease in top players

1. Extend the life of old players


that is needed but can be achieved by simply moving the skill dropping age higher/slow down the skill dropping and from what I remember they were supposed to do that

2. (New) Allows players to be trained for the role of substitutes

that won't work with 33% training...do the math...you would be wasting players and money

3. (New) Gives a greater opportunity to build a deep team, to have better relief players.

same point as #2, same response

4. (New) Brings us closer to a more competitive league scenario

in what way because I don't see it?

but also the expectation of waiting for 1 or 2 raises from your 26-28-year-old player, in formation training.

that and the skill dropping would be the only useful changes actually
but you can get that already from general training + formation training (around double the general)
2022-08-22 20:53:48
not happening, they want to make the game more competitive, this change would mean that it's not worth playing for results in league games, because it's better to stay in lower league and train young players in league

No... Why would a team be limited in training only young(er) players?
Older players should also be able to keep improving, and with formation training cap removed, that can still be realised.
Playing in lower leagues should not make a difference for training. With removing the cap, you can motivate managers to play in higher leagues, since they can still improve their top players after 28 (or at least let them drop way slower...)

about 1st post... you're right! I'm in favor of improving formation training but against the cap!
2022-08-22 22:06:35
No... Why would a team be limited in training only young(er) players?
Older players should also be able to keep improving, and with formation training cap removed, that can still be realised.


...but it would still make training youngsters in lower leagues more profitable and they don't want that which is logical

Playing in lower leagues should not make a difference for training.

but it does and with such change it would make an even bigger difference.

With removing the cap, you can motivate managers to play in higher leagues, since they can still improve their top players after 28 (or at least let them drop way slower...)

you don't make money with training 28yo players, there's almost no point in doing that.

you make money by training 16-21yo players and people who are making money now in lower leagues would take a huge advantage of that change.
----
what you're proposing is basically same thing as increasing the advance training up to 33 players...never gonna happen
2022-08-23 03:22:37
I said it before and I'll do it again:

Multiply x5 the effects of general/formation training + at least 50% the effects of advanced training.

Let the players get better! Let's watch better matches! Damn if everybody get great players in long term... let's get fun!

Enough that stingy after-reform training!


So, my vote could only be YES!
2022-08-23 03:29:36
better yet, everyone should have at least 5x unearthly midfielders and 3x super divine strikers. how fun that would be.
2022-08-23 04:31:13
that make not sense!! not is the main training, the accounts do not give to get 16. With this we will se more players with attributes arround 14 and that not is a bad idea. It would become a game where teams would rely more on tactics and it would be quite an interesting perspective on the game.

Another positive aspect is that more balanced players would be seen, that is, players with better secondaries and this could be positive to improve the simulations.

We're talking about bots, about leagues where teams get a 10-20-30 performance point advantage and that's absurd. This idea could not be beneficial for those who have monopolies in their countries and in a certain way it would reduce the advantage of those who avoid sanctions by having farm equipment.
2022-08-23 04:44:42
This would also attack another problem that I see, not having to wait 3 years to be able to compete again. It's supposed to be a game about tactics, why not give more importance to this aspect of the game?

This would be a draft of the idea that I have about what the game should be, hopefully these forums are read by the developers

2022-08-23 19:04:09
You really are impossible to make a discussion with :-p

training players in lower regions is and will always be much more profidable in this kind of games!
You have less competition, so your young trainees can play without making your team too weak and thus they can play in A team, so their training will always be better than young players in the highest division(s). By making formation training more valuable, you can make sure your millions won't turn into thousands because your older player are plopping in skills in high speed!
I've had 33y old players in the old training system who were getting pace training and drop in pace 3 times in 1 season.
With this kind of formation training they might plop 6 times in 1 season.
It will mainly prevend players from falling from hero to zero in a couple of months.

Training very young players is always the most profidable. But as you describe it, we should drop players once they become 27 and only play with young players.
The game is far more than training (except for daytraders)

I can relate with your opinion, but this topic is a proposition and you tear down all opinions that don't follow your opinion...

Actually, I've given my opinion a long time ago on the matter of U21 players.
They should play as youth players, with a separate training system, because those players don't make sence, playing in the A-team, trying to be competitive with players who are far far better than they are...
Youth players should not be able to be promoted to the senior team before the age of 21 and they should be protected against injuries far more than senior team players.
There are tons of possibilities to make this game far more immersive, but we have to live with the slow paced game we have now...
  • 1