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Subject: Fans expectations
Rating of the current season:
below expectations
Rating of the last season:
total failure
Level of satisfaction with recent matches:
100%
Level of satisfaction with fulfillment expectations:
6%
Mood:
34% - Your supporters are depressed
I know I play in 3th and it is below my team's true power.
However, I'm 2nd place now and my team will overcome the first team once I play against him.
I invested alot in my team the past few weeks, I won everything except 1 draw in the first week. I just beat the Belgian Champion from 3 seasons ago in the national cup and proceed to the 16th finals.
So while everything is going to the right side for weeks and my fans came back from 0% satisfaction to 34%, I still believe that the level of satisfaction with fulfillment expectations, which reflects this seasons expectations with the current results, is far from being correctly made when it's currently having only 6% satisfaction.
Imo, the team should always take cup expectations into account with each new season and the fulfillment should also be influenced, based on the team's results within the cup. I'm not saying I need more supporters or more money from supporters or sponsors, but the way it is shown within the game is just wrong Imo.
6 matches played within the league, won 5, drawn 1, still in the cup, won against a far better team and 6% satisfaction with fulfilment expectations. Devs, you can do better than this... make income from sups and sponsors less than it is now, for all I care, but please make the representation of the expectations more credible and logic within the game. This should at least be 50% at this point in my case. The 34% of their mood and the fact they are still feeling depressed, I can live with at this point, because I'm playing far below my standard, in 3th class. But I am playing for results, invested in my club and entertain my supporters week after week now...
(edited)
below expectations
Rating of the last season:
total failure
Level of satisfaction with recent matches:
100%
Level of satisfaction with fulfillment expectations:
6%
Mood:
34% - Your supporters are depressed
I know I play in 3th and it is below my team's true power.
However, I'm 2nd place now and my team will overcome the first team once I play against him.
I invested alot in my team the past few weeks, I won everything except 1 draw in the first week. I just beat the Belgian Champion from 3 seasons ago in the national cup and proceed to the 16th finals.
So while everything is going to the right side for weeks and my fans came back from 0% satisfaction to 34%, I still believe that the level of satisfaction with fulfillment expectations, which reflects this seasons expectations with the current results, is far from being correctly made when it's currently having only 6% satisfaction.
Imo, the team should always take cup expectations into account with each new season and the fulfillment should also be influenced, based on the team's results within the cup. I'm not saying I need more supporters or more money from supporters or sponsors, but the way it is shown within the game is just wrong Imo.
6 matches played within the league, won 5, drawn 1, still in the cup, won against a far better team and 6% satisfaction with fulfilment expectations. Devs, you can do better than this... make income from sups and sponsors less than it is now, for all I care, but please make the representation of the expectations more credible and logic within the game. This should at least be 50% at this point in my case. The 34% of their mood and the fact they are still feeling depressed, I can live with at this point, because I'm playing far below my standard, in 3th class. But I am playing for results, invested in my club and entertain my supporters week after week now...
(edited)
you are quite active in this community and should know how it is calculated.
So, I assume you know the answer and it was a rhetoric question, right?
So, I assume you know the answer and it was a rhetoric question, right?
Otherwise the GM tool pretty well shiws you that you are still strongly influenced by last years total failure.
It is nice, that you have drawn your conclusion and invested heavily, so you are stronger and that this will not happen again in this season. Though, your fans are still angry and believe this should have never happened.
It is a long term game, so also your negative your dicisions have a rather long term effect.
It is nice, that you have drawn your conclusion and invested heavily, so you are stronger and that this will not happen again in this season. Though, your fans are still angry and believe this should have never happened.
It is a long term game, so also your negative your dicisions have a rather long term effect.
Again, I'm not having problems with the outcome of my finances being pushed back becaue of my team relegating 2 times in a row.
I'm only looking for a way to adjust the formula so it is represented more balanced.
Sure, having less money is ok, but only drawing 1 game out of 10 consecutive competitive games should be represented better than 6% succes rate, don't you agree?
The formula behind it is good, but 6% is imo when you had 2 consecutive wins after relegating twice in a row. It's not really a big improvement, but at least it's an improvement, visually.
If they adjust the formula so you can visually see the % rise with getting results, but the rewards from it rising only after x %, no one would argue, because it is fair and balanced for everyone.
This way, you only invest in your team, getting results, but not improvements.
I get that this is a long term game, but still, make each improvement immersive and challenging, not...let's freeze each visual improvement for the entire season, regardless of the results.
I'm only looking for a way to adjust the formula so it is represented more balanced.
Sure, having less money is ok, but only drawing 1 game out of 10 consecutive competitive games should be represented better than 6% succes rate, don't you agree?
The formula behind it is good, but 6% is imo when you had 2 consecutive wins after relegating twice in a row. It's not really a big improvement, but at least it's an improvement, visually.
If they adjust the formula so you can visually see the % rise with getting results, but the rewards from it rising only after x %, no one would argue, because it is fair and balanced for everyone.
This way, you only invest in your team, getting results, but not improvements.
I get that this is a long term game, but still, make each improvement immersive and challenging, not...let's freeze each visual improvement for the entire season, regardless of the results.