Subpage under development, new version coming soon!
Subject: »Sokker - идват големи промени!
хубаво е днешната новина да се преведед за мен и абсолютна глупост изилишно усложняване на и така скъпите младежки школи но това е лично мнение
Dev. Diary 23: Club Facilities – Youth’s Academy
This week we have an announcement of a more comprehensive change - we want to expand the management of the junior team and introduce youth facilities in Sokker - infrastructures that can be expanded, and give various additional bonuses to our academies with higher levels. Still, it is "this for that" - larger facilities and an expanded football academy will raise the cost of maintaining the youth school.
We anticipate 4 different facilities that can be expanded as part of youth facilities:
Scouting department - responsible for the weekly number of juniors recruited, and can also unlock the option of acquiring foreign juniors. With higher levels, we will have a chance to have more juniors joining the academy in a given week (this will not affect the level of junior skills), but at the cost of increasing the price of maintaining one spot in the academy.
Levels are as follows:
1. Basic Scouting Network - Weekly Junior Growth 1-5
2. Local Scouting Network - Weekly Junior Growth 1-6
3. Regional Scouting Network - Weekly Junior Growth 2-6
4. The National Scouting Network - Weekly Youth Growth 3-6
5. International Scouting Network - Chance of Getting a Foreigner - 5%
Campus - determines the maximum number of juniors that we can have in our academy. Also, larger facilities increase the cost of maintaining a junior. The levels will be defined as follows:
1. Maximum number of juniors - 15
2. Maximum number of juniors - 20
3. Maximum number of juniors - 25
4. Maximum number of juniors - 30
5. Maximum number of juniors – 35
Analytics - allows you to effectively measure the progress of juniors and assess their level. This parameter will allow you to decide how carefully you want to track the progress of your juniors, where the basic level corresponds to the current rating system. The next levels will allow us to get closer to the previous system (the oldest users probably remember) which measured the progress of juniors with full accuracy. Of course, every next levels will increase the cost of maintaining a junior:
1. Basic level of junior evaluation
2. More effective measuring +1 jumps
3. More effective measuring +1 jumps
4. Suggested position for new juniors
5. Accurately measuring pops
Training facilities - depending on its level, we can employ a better training staff. Here, higher levels of facilities do not affect the maintenance of junior slots - greater cost will be incurred by employing a better coach. The expansion will allow us to hire a specialist with the maximum level - but it will of course be possible to use a weaker specialist or not have a coach:
1. Maximum Coach’s Level - incredible
2. Maximum Coach’s Level - brilliant
3. Maximum Coach’s Level - magical
4. Maximum Coach’s Level - unearthly
5. Maximum Coach’s Level - divine
Yes, trained eye of the users must have noticed the mention of divine trainers - this level of skill in trainers will also be introduced.
In addition to affecting the cost of maintaining one spot in the academy, the facilities will also require a one-time fee for their expansion. The fees will increase significantly with successive levels - on the one hand, to enable running of the academies even among beginners (the basic infrastructure will be within reach practically from the beginning of the game), on the other hand, the most advanced levels will come with a significant cost. We do not provide exact amounts due to the fact that it will need to be adjusted during tests.
Published on September 11, 2020
This week we have an announcement of a more comprehensive change - we want to expand the management of the junior team and introduce youth facilities in Sokker - infrastructures that can be expanded, and give various additional bonuses to our academies with higher levels. Still, it is "this for that" - larger facilities and an expanded football academy will raise the cost of maintaining the youth school.
We anticipate 4 different facilities that can be expanded as part of youth facilities:
Scouting department - responsible for the weekly number of juniors recruited, and can also unlock the option of acquiring foreign juniors. With higher levels, we will have a chance to have more juniors joining the academy in a given week (this will not affect the level of junior skills), but at the cost of increasing the price of maintaining one spot in the academy.
Levels are as follows:
1. Basic Scouting Network - Weekly Junior Growth 1-5
2. Local Scouting Network - Weekly Junior Growth 1-6
3. Regional Scouting Network - Weekly Junior Growth 2-6
4. The National Scouting Network - Weekly Youth Growth 3-6
5. International Scouting Network - Chance of Getting a Foreigner - 5%
Campus - determines the maximum number of juniors that we can have in our academy. Also, larger facilities increase the cost of maintaining a junior. The levels will be defined as follows:
1. Maximum number of juniors - 15
2. Maximum number of juniors - 20
3. Maximum number of juniors - 25
4. Maximum number of juniors - 30
5. Maximum number of juniors – 35
Analytics - allows you to effectively measure the progress of juniors and assess their level. This parameter will allow you to decide how carefully you want to track the progress of your juniors, where the basic level corresponds to the current rating system. The next levels will allow us to get closer to the previous system (the oldest users probably remember) which measured the progress of juniors with full accuracy. Of course, every next levels will increase the cost of maintaining a junior:
1. Basic level of junior evaluation
2. More effective measuring +1 jumps
3. More effective measuring +1 jumps
4. Suggested position for new juniors
5. Accurately measuring pops
Training facilities - depending on its level, we can employ a better training staff. Here, higher levels of facilities do not affect the maintenance of junior slots - greater cost will be incurred by employing a better coach. The expansion will allow us to hire a specialist with the maximum level - but it will of course be possible to use a weaker specialist or not have a coach:
1. Maximum Coach’s Level - incredible
2. Maximum Coach’s Level - brilliant
3. Maximum Coach’s Level - magical
4. Maximum Coach’s Level - unearthly
5. Maximum Coach’s Level - divine
Yes, trained eye of the users must have noticed the mention of divine trainers - this level of skill in trainers will also be introduced.
In addition to affecting the cost of maintaining one spot in the academy, the facilities will also require a one-time fee for their expansion. The fees will increase significantly with successive levels - on the one hand, to enable running of the academies even among beginners (the basic infrastructure will be within reach practically from the beginning of the game), on the other hand, the most advanced levels will come with a significant cost. We do not provide exact amounts due to the fact that it will need to be adjusted during tests.
Published on September 11, 2020
Dev. Diary 28: Final Graphic Design
Today, we are pleased to present the final version of the new layout which we have accepted for implementation. Currently, we are presenting it in the club view but in the coming weeks, it will be developed in other, already designed views. The final version does not differ much from the one we presented a few weeks ago but we have refined a few elements (e.g. shading, vertical inscriptions, colors). What's more, we are presenting two basic views - light and dark layout, as these two directions were best welcomed in the surveys.
Light layout:
https://xd.adobe.com/view/0647534c-87cf-471a-a0de-8f04eaa40bb9-5314/?fbclid=IwAR2R9Jh0X_zEfidVEXc3dh9A7y9hoO8NrB3d47TYePqh58VaUe7TMMpPxdc&fullscreen
Dark layout:
https://xd.adobe.com/view/0647534c-87cf-471a-a0de-8f04eaa40bb9-5314/screen/483ee952-18e3-4c15-9b36-31abfb6e43b0?fbclid=IwAR2R9Jh0X_zEfidVEXc3dh9A7y9hoO8NrB3d47TYePqh58VaUe7TMMpPxdc&fullscreen
It will also be possible to combine different menu items and general view - this means that, as a part of personalization, the user will be able to use the light menu in the dark game view and vice versa.
Published on October 16, 2020
Today, we are pleased to present the final version of the new layout which we have accepted for implementation. Currently, we are presenting it in the club view but in the coming weeks, it will be developed in other, already designed views. The final version does not differ much from the one we presented a few weeks ago but we have refined a few elements (e.g. shading, vertical inscriptions, colors). What's more, we are presenting two basic views - light and dark layout, as these two directions were best welcomed in the surveys.
Light layout:
https://xd.adobe.com/view/0647534c-87cf-471a-a0de-8f04eaa40bb9-5314/?fbclid=IwAR2R9Jh0X_zEfidVEXc3dh9A7y9hoO8NrB3d47TYePqh58VaUe7TMMpPxdc&fullscreen
Dark layout:
https://xd.adobe.com/view/0647534c-87cf-471a-a0de-8f04eaa40bb9-5314/screen/483ee952-18e3-4c15-9b36-31abfb6e43b0?fbclid=IwAR2R9Jh0X_zEfidVEXc3dh9A7y9hoO8NrB3d47TYePqh58VaUe7TMMpPxdc&fullscreen
It will also be possible to combine different menu items and general view - this means that, as a part of personalization, the user will be able to use the light menu in the dark game view and vice versa.
Published on October 16, 2020
Ужас. Дано остане опциш със старата тема. Тъмната трудно понасям, а светлата...
можеше и по зле да е на мен тъмата ми харесва но сигурно ще ползвам светалата зарди очите ще има опции и за комбиниране а и и старта може да остане ..
нещо май спряха промените :)
да се чува нещо за тренировките ?
кога ще ги сменят
да се чува нещо за тренировките ?
кога ще ги сменят
Новини има всеки петък де важни де пълнеж но няма кой да превежда
от днеска
Dev Diary 37: Final flash replacement
Today we are introducing Flash replacement. It is possible that you will encounter temporary issues with game access today and tomorrow (but have hope to avoid such serious complications). It's also possible that new game bugs will occur – together with flash replacement, we are also introducing huge game code actualization that will be the foundation for future game development. There will be no new options this time, but the game code was rewritten in many places – so possible bugs can be connected to different parts of the game, not only to Flash replacements.
What will change today?
• 2D Match viewer (retro version) – existing 2D viewer rewritten to HTML technology (from Flash). What is important, this viewer should also work with mobile devices;
• Tactic editor (basic version, without copy/paste button – we will add this function soon);
• Player faces (with current faces design, not the new one);
• Default left side menu – we are changing the menu location to left side navigation. It’s coherent with the upcoming new layout, and we believe it’s a good time for current users to start using the left menu, to make the switch to the new layout smoother when it finally gets introduced.
The question mark about charts replacement – we still have some technical issues, it's possible to introduce them a bit later.
At the same time, there is an important information – Flash blockade for browsers is planned globally for January 12th, not today. So in case of any problems – we still have a few days for additional work.
About the new 3D viewer – it's almost ready, but there are still some elements that need to be improved. We decided to introduce it a bit later, we hope, in 2-3 weeks’ time.
Published on December 31 2020
Dev Diary 37: Final flash replacement
Today we are introducing Flash replacement. It is possible that you will encounter temporary issues with game access today and tomorrow (but have hope to avoid such serious complications). It's also possible that new game bugs will occur – together with flash replacement, we are also introducing huge game code actualization that will be the foundation for future game development. There will be no new options this time, but the game code was rewritten in many places – so possible bugs can be connected to different parts of the game, not only to Flash replacements.
What will change today?
• 2D Match viewer (retro version) – existing 2D viewer rewritten to HTML technology (from Flash). What is important, this viewer should also work with mobile devices;
• Tactic editor (basic version, without copy/paste button – we will add this function soon);
• Player faces (with current faces design, not the new one);
• Default left side menu – we are changing the menu location to left side navigation. It’s coherent with the upcoming new layout, and we believe it’s a good time for current users to start using the left menu, to make the switch to the new layout smoother when it finally gets introduced.
The question mark about charts replacement – we still have some technical issues, it's possible to introduce them a bit later.
At the same time, there is an important information – Flash blockade for browsers is planned globally for January 12th, not today. So in case of any problems – we still have a few days for additional work.
About the new 3D viewer – it's almost ready, but there are still some elements that need to be improved. We decided to introduce it a bit later, we hope, in 2-3 weeks’ time.
Published on December 31 2020
ok, so for the unpatient ones...
Our update is ready, but we will wait with implementation till tomorrow morning, as it's more safe for the game (after morning update and daily back up).
But - you can already log on new Sokker via link below:
http://staging.sokker.org/
To login to the server use current data:
login: admins
password: checkitout
After that you should log with your personal data, as usual.
IMPORTANT: its a new code, but its already working on current game database. So all actions you will do in the game will be serious, like sacking players or transfers. Treat it as normal page please.
You will find there replaced flash and new default menu (left side). There is still an option to use other menu options, but its highly recommended to keep this one as basic one, it will helop you to adopt for upcoming changes.
If you have any problems - first refresh site (ctrl + F5) then - report them on bugs forum.
And have fun:)
Our update is ready, but we will wait with implementation till tomorrow morning, as it's more safe for the game (after morning update and daily back up).
But - you can already log on new Sokker via link below:
http://staging.sokker.org/
To login to the server use current data:
login: admins
password: checkitout
After that you should log with your personal data, as usual.
IMPORTANT: its a new code, but its already working on current game database. So all actions you will do in the game will be serious, like sacking players or transfers. Treat it as normal page please.
You will find there replaced flash and new default menu (left side). There is still an option to use other menu options, but its highly recommended to keep this one as basic one, it will helop you to adopt for upcoming changes.
If you have any problems - first refresh site (ctrl + F5) then - report them on bugs forum.
And have fun:)
Може ли някой да преведе поне важното в тази информация. Имам предвид ако нещо обясняват за интерфейс или някакви козметични промени не е толкова важно, но ако има нещо свързано с тртенировки или самия мач примерно.