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Dev. Diary 8: The Game System - The Final Decision

  • MatzeG
  • 2020-05-29

Dev. Diary 8: The Game System - The Final Decision

The game system – research

Last week, we asked you to fill out another survey and share comments on the two final proposals. Thank you for plenty of votes, comments and discussions. As the final result it turned out to be very tough to make a final decision.
During the week we will publish a more detailed report to share detailed results with you and today's Developers Diary will focus on key conclusions and our decision.






Key conclusions from the study:

* Option 1 won with around 50% of all votes, turning out to be the most popular. Your second choice was option 2 with 35%. Enthusiasts of no change is 15%.
* It is quite clear that we have two strong camps - it can be seen when we compare the analysis of the assessed options - both proposals receive a maximum rating (7) among their supporters, while opponents usually do not like the opposite option rating it at the lowest possible level (1).
* There are fears of playing 4 matches a week - the option to play with such a frequency received only half the number of votes than the option to play 3 matches a week.
* The most definite results we got from the poll on the number of teams in the country’s leagues - over 61% of participants voted for the option of 12 team leagues and this was the most popular answer. Greater extension of leagues did not get your approval - about 14% of voters voted for 14 team leagues, about 17% for 16.

It is quite clear to us that with such divided votes it will be difficult for us to choose an option that is satisfactory to all but at the same time we have to move on with further work and make the final decision.

New game system

We are deciding to choose a calendar based on Option 1 but for now we are giving up the international cup (we are expanding leagues to 12 teams and introducing two league matches per week) - this means up to 3 official matches per week as preferred by most of you. Only after implementing this system and getting to know what your acceptance is, we will be making further decisions about the possible addition of other games for all players (international).
Below is the final calendar.



Other information

Here are some additional elements / ideas that are important to us and may explain the proposed calendar.

Inter-season break : For now we do not want to give up the inter-season break. A pre-season-week seems to be sensible, considering the shorter length of the season. It should be taken into account that this is a period of average attractiveness in the game (and slower training) so a special kind of friendly matches should be introduced for this period.
Warm-up matches : This is a special type of friendly match that will be possible to play during the season break and play-offs only (for teams that do not take part in the play-off-matches). They will differ from the classic friendlies in training effectiveness - they will allow you to train your players in a similar way to official matches.
Structure of a number of divisions : Currently the leading multiplier of common league levels is x4. In the new system of enlarged leagues, we will be more flexible, and we will adjust league levels to the current situation in a given country, so as to ensure that teams of similar levels will play on the same league levels and the lowest level will be beginner friendly.
Enlargement of divisions and small countries (containing a few users): We agree that for small countries, enlarging leagues is not as attractive as for larger countries. But along with the changes, we plan to conduct intensive marketing activities that are also more focused on the markets which currently have the smallest amount of users. Thus, the problem should be reduced when we are recruiting new players. However, if this shall not happen - we will consider various ideas to solve this problem (such as ideas of merging countries into large groups).

Next steps

A new calendar will be introduced in 2-3 seasons, along with the training reform. Preparation requires time spent on development but also a large number of tests and simulations to make sure that everything works together, and the game is well balanced.
We intentionally started presenting changes from these two elements (calendar and training) because these are the most comprehensive changes we have planned and consultations regarding those had to be performed first.
Once again, thank you for filling the survey, a large number of comments which finally contributed significantly to our decision in this regard.

Mini World Cup and European Championship U27
2019-03-07 13:18
België Schedule Week 02: Scotland U26 Week 03: Polska Week 04: Mini World Cup Week 05: Mini World Cup Week 06: Mini World Cup Week 07: 1/8 Mini World Cup or Eesti Week 08: 1/4 Mini World...
Ghana NT Friendly
2019-03-09 09:20
Week 02:Ghana - Andorra - 2:1 Week 03:Ghana - Zhōngguó - 2:4 Week 04:Ghana - Shqipëria - 7:2 Week 05:Ghana - Australia - 1:2 Week 06:Ghana - Mexico - 3:3 Week 07: 1/8 MWC-Ghana - Nicaragua -...
NT Tzech Republic
sviktorov
2018-07-24 20:34
My adventure with Tzech Republic is over here is all my games in those 5 seasons. Fare well my friends special thanks to Ortwin and ostulc and good luck at the world cup i will be here for...
Dev. Diary 7: Season calendar - final voting

  • MatzeG
  • 2020-05-22

Dev. Diary 7: Season calendar - final voting

The game system – research

Three weeks ago, we asked you to complete a survey and share your comments on the proposals for the new competition calendar. Thank you for the extensive discussion. Many comments and new ideas were extremely helpful and some of them we included in the final proposal.

The winner of the survey is option 3 - a calendar based on increased number of teams in the league to 12 and 2 league matches a week. The calendar is completed by two further types of games - the International Cup (with group stage) and the National Cup. This option obtained over 60% of all votes and the choice of this option was supported by over 450 people. The results can be viewed at the survey link (we have just unveiled them for you). Here is the summary.




We are also pleased that only about 15% of users chose the option to leave the system unchanged – it shows us that you are open to see changes in the game.
At the same time, we know that some of you have submitted your own proposals on the Sokker Development forum as you were not satisfied with proposals 1 and 2 in the survey. We can see that these proposals have clarified into one fairly coherent alternative with 3 matches a week.
For this reason, we would like to introduce to you two final proposals for the vote.

Basic assumptions

Before you vote, here is some important information. First of all - we need to systematise the discussion because it is currently taking place at very different levels of generality - from the very general assumptions of the season, through the structure of individual types of competitions, to very detailed elements (such as promotions, relegations system, number of play-off matches, etc.).
At the moment, we are interested in the highest level of this discussion - mainly regarding the general system of matches (how many matches per week) and the number of matches in which we will participate, plus the structure of the league (how many teams in the league). These are the most important problems that we want to resolve first and then proceed to refining individual competitions or other, more detailed issues.
Therefore, when assessing two calendars, look at them primarily as a proposal for the number of matches per week and the number of teams in the leagues. We are still open to discuss the other elements (e.g. play-offs).

Other information relevant to your choice:
1. It is worth remembering the training system announced two weeks ago.
2. Elements related to the length of the season - will be adapted to the chosen solution (i.e. the length of the time of the injury, training pace, age of juniors, etc.) Try not to let these aspects of the game to suggest you anything when choosing your preferred system.
3. The graphics present "guaranteed" matches - those in which we will certainly play. Black frames additionally show where the next rounds of cups end. This makes it easier to assess the actual level of game intensity (remember that in cup competitions 50% less teams play at each subsequent stage).
4. Friendly matches can be placed in slots freed by cups, but they will lose significantly impact on training.
5. There was an interesting idea for a special "warm up" match which would be an alternative for teams not playing in the play-off, where the training effect would be similar to an official match. It will be considered but at the moment it is not the subject of the survey.

National Cup - is announced in the option presented a week ago, where all teams start playing in the National Cup and then the teams from the lower leagues have a chance to compete in the cups of individual league levels.

The International Cup - is announced in the initial proposal for further discussion - the cup combined with the group phase, which desire is to give each manager a certain number of guaranteed official matches, then the games take place on the basis of play-offs.

Cup discussions take place independently and are not subject to review in this survey.


Two system options

Option 1: (4 matches a week –> 12 teams in the league)
This is the winning line from the first vote, it remains largely unchanged. Its key assumptions are two league matches a week – they allow to increase the number of teams to 12 in each league.




Option 2: (3 matches a week –> league system unchanged)
This version is inspired by discussions on the Sokker Development forum. It is included in the 14-week calendar and maintains the league system in its current shape (one league match per week).




Summary:
From the development point of view, we consider both proposals to meet the requirements of our work on the development of Sokker. On the Developers' side, the preferred option is the first one, based on a system of two league matches per week. It seems optimal for us for several reasons:
1. Sets league matches as the primary competition guaranteeing two matches per week.
2. Cup games are additional challenges that enrich the game without creating too much training difference compared to those who drop out (10 available slots will be divided into fewer matches, but they can still be used).
3. Beginners starting the game during the season receive a team with two matches guaranteed.
4. We are shortening the season by 25%. It allows us to accelerate training slightly, while limiting the number of multi-divine players (thanks to faster aging).
5. It makes the main challenge of the game introducing young players to competitions mainly in league matches (giving you at the same time two matches weekly available), cup matches are an additional reward and expand the possibility of training rotation in several matches (we prevent one type of competition from being selected as "training").
6. Despite 4 matches a week, it does not seem too intense to us - remember the quickness of elimination from cup matches with subsequent rounds, only the best and most engaged players will play in such a number of matches.

Option two will require more work related to better matching of training bonuses so as not to give too much advantage to players who will play in cups longer than others (i.e. 3 official matches per week vs. one league), will also require adding bots to the cups (for a new player starting the game during the season to have a more interesting entertainment than just one league match per week). However, these elements are possible to address, which is why we present both options for discussion and assessment, understanding that regardless of which one will be chosen, we will have a significant change in gameplay compared to the current system.

Questionnaire

We have expanded the survey with several options that will allow us to better evaluate existing proposals.
In addition to the overall assessment of each of them and the choice between them, it is also possible to answer additional questions:
1. Preferred number of teams in the league
2. Number of matches per week
3. Playoffs (one match or rematch)
4. Inter-seasonal break or lack thereof
In addition, at the end we put a demographics questions that will allow us to better analyse the distribution of votes by country of origin, league level, experience, etc.

The game system – summary

The two proposed systems address many Sokker problems (of course not all, but this is a starting point for solving subsequent ones), give more emotions to all players, keep the important rule of assigning specific games to a selected day of the week. We hope that combined with information on training reform, changes will begin to appear more consistent and clearer.

Date of changes, method of implementation

Finally, we want to assure you – we still have a few seasons to play with the old game system. Changes require preparation and then detailed checking on the test server. We will not decide to introduce any new system until we are sure that all elements work in it, and at the same time it will give you time to think about tactics for the upcoming changes.

Increased game speed – tools

At the same time, given the greater number of matches per week, we will also develop a number of additional tools and improvements that will help you manage your teams faster and more efficiently, so that additional matches are not a problem. Works on the new interface and its improvements are underway, changes will be implemented, e.g. setting the squad for individual types of games, we will increase the reserve bench, we will allow to plan friendly matches in advance, and many more. Access to Sokker from mobile phones will certainly be significantly improved.

VOTE HERE -> Season calendar SURVEY

Dev. Diary 6: Leagues optimisation & National Cups idea

  • MatzeG
  • 2020-05-15

Dev. Diary 6: Leagues optimisation & National Cups idea

Off-season leagues optimisation

On Wednesday we made small adjustments to the league structures. Abandoned divisions have been deleted, and several users from those divisions promoted to higher levels. Most countries now have 3 division levels, except for a few countries with a large number of users. We reduced the number of teams by almost 100 000.

Unfortunately, we faced technical problems with merging leagues together – and we won’t be able to tighten the number of leagues on the lowest levels. For the upcoming season the number of leagues in the remaining division stays the same, but we will prepare an additional merge for next season (it needs to be developed from scratch).

New season calendar proposal

We still need some time to adjust our final proposal for the new season calendar. Changes will be announced next week, together with quite a wide poll to measure different elements of our idea, to give us detailed data, if there is still need to refine the idea. We hope you can still keep patience :)

New formula for National Cups

According to the discussion about the National Cup and the results of our poll, we are able to announce our final proposal for that competition. The development will take some time, but it’s possible, that the new cup format will be introduced faster, than the general game update, maybe even within the next 4 months. We see, that most users prefer to play for some cup within their “reach”. This motivates us to add an extra cup for lower divisions. However we also think it's good to have a chance to play in one general national cup, too, and compete against the best teams. That’s why we decided to merge both ideas in one system (great thanks for some ideas from Sokker Development Forum that inspired us to do so). Below you can find a short summary of our final proposal.

National cups will be prepared in two versions - the National Cup, where all teams from the country can participate and League Cups, where only teams from the lowest divisions can play. The National Cup will start in the first week of each season, the League Cups a few weeks later. Teams from the lowest divisions, that drop out of the National Cup until the start of their league cup will also start in this cup.

Elections

  • MatzeG
  • 2020-05-11

It is election time again! You will have the opportunity to stand for election as the national team coach (either Senior or U21) of any nation, and vote a senior and U21 manager for your own nation.

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open ONE thread in the appropriate country forum after the elections start. Please prefix your thread with [NT] or [U21] , e.g. [NT] greg or [U21] damian. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spam activities will result in forum banning and/or a financial fine.

Please remember that a user who has been elected as an NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

Elections start on the 11th of May and end on the 24rd of May, so start preparing your speeches, asking candidates tough questions & voting!

Dev. Diary 5: New training changes

  • MatzeG
  • 2020-05-08

Dev. Diary 5: New Training changes

This week we would like to present our new training approach. You will find all informations below.
At the same time we are working on the final version of the new season calendar. That part will be presented next week, as it still requires some time.

Training changes

The training system is going to be adjusted. The main goal is to fit the maximum number of trainings into a higher number of matches in a week. This will make training more flexible so that it is possible to build the team not as trained formation vs untrained but more as it is in real life - experienced players vs young players introduced to the first team.

The key change is that instead of having one training match order you will be able to prioritise training for several formations at the same time. Obviously ther will be some limit which is 10 slots per week to allocate.

Additional rules to new training:
1. We keep training match order limits – you can train a maximum of 6 strikers, 2 goalkeepers. Playmakers and defenders will fit into the limit. You can assign a different skill for each of the 4 positions.
2. The players assigned to the 10 training slots will always receive training, even if they haven’t played a match during the week. However, they will receive a significant bonus to their training depending on how many minutes they played.
3. Minutes played in official games will be much more valuable than the same minutes gained in friendly games.
4. To achieve a training bonus which is close to maximum, the player that you set in a training slot should collect about 90 minutes across the week’s official matches.
5. The players who played but had not been put into training slots will only receive general training and just a bit of the training for their match-order.
6. The players who are not assigned to the training slots and who are not playing a match are slowly losing their skills.
7. The players who played an official match and against stronger teams will gain an extra bonus to their training.
8. In the scenario of speeding up the season up to 13 weeks, training speed will be also increased but to a lesser extent. In the scenario of 14 weeks’ season, training will rather stay at the current intensity. Scenarios will be presented with the next Dev. Diary.
9. The effectiveness of the coaches will be visible – you will be able to make decisions about your coaches seeing how their skills affect the effectiveness of each of formation’s training as also the general training.
10. The exact proportions and dependencies will get confirmed after several number of tests on the new testing server. We will simulate appropriate number of speeded up seasons to make sure that the game is balanced accordingly.
11. Stamina training needs to be reworked a bit. The other training rules remains unchanged.

Dev. Diary 4: League system

  • MatzeG
  • 2020-05-01

Dev. Diary 4: League system

Today we are going to open the discussion about something that already became a hot topic on Sokker Development forum – How we want our league system to be organized. We have listened to you and among all of your ideas we have selected three options. Here are the key points that we want to achieve in our new league system:
1. Shorter season: We are targeting 12 weeks, which would be 25% less than now.
2. We want you to have the opportunity to play more games. Currently those teams eliminated from the National Cup are only left with one league match per week.
3. We want to keep our moderate week flow as much as possible. Sokker is not a fast arcade game with matches played every day and we would like to keep this unique character of the game.

Below you can see visualisation of three different season fixtures with description. We are putting it up for your discussion. We would love to hear what you think, so please share your opinions with us on Sokker Forum and please take a minute to fill out the survey. Feel free to share your thoughts about your own ideas and amendments. Before we show you our three options, we want to propose some new general rules first.

International Cup – we are introducing a new international cup which is very similar to the very well known UEFA Champions League. The competition format will consist of a group stage with home-away system and the two best teams from each group will play in a knock-out system. In play-off there will be only one match. The losing team will be eliminated from the cup.
It is important that all players will get the opportunity to play in a cup. This will be a great chance to compete against other players from different countries and of course this will provide you with better match earnings. The competition format will be similar to our league system. Lower levels will have more teams. On the highest-level champions of the top leagues will play against each other and consequently if you are the champion of one of the lower leagues you will play against a team from a different country at a similar level to even out chances. The Cup will be designed in a way that the higher level you play, the better financial rewards you get, and fans will be more likely to buy tickets. By doing this we are aiming to motivate you to try to achieve the highest possible position in your league.

National Cup – we want to start a discussion about two possible options:
1. All teams from the same country are eligible to take part in the National Cup. This means that clubs from lower leagues might get the chance to play against one of the top teams in their country.
2. As an alternative to this proposal, we will have two Cups: A National Cup and a League Cup. Only teams from leagues 1-3 will play in the more prestigious National Cup. That way we should be able to keep a higher level of competition and teams from league 4 and lower will be less likely to get eliminated in the first rounds. Leagues lower than 4th will be divided into regional cups (4 League Cup, etc.) accordingly to number of leagues on certain level. One cup will never have more than 512 teams.

We will open a separate topic on Sokker Development Forum with an attached survey to give you the opportunity to have your say.

Training – this will be discussed in details in a separate Developer Diary where we are going to introduce proposition to changes, but as you can already see an increased number of matches will require a little bit of different approach to training. We want to give you more flexibility while setting up your squad. There will be a balance between the desire of upgrading the skills of your junior players and trying to achieve good results in official games.

Promotion and relegation Play-offs - Teams will fight in play-offs where the winner of two games (home and away) will be awarded with a promotion to a higher league. Teams that aren't playing playoff games can play friendly matches instead.

Friendly matches – From now on friendly matches will only have a minor effect on your training. You will be able to play friendly match only after being eliminated from the cup. This will not apply to Arcade matches as they have no effect on Sokker reality.


Propositions to the league system

Option 1
Each season has 12 weeks. Each week has three matches that are played on Tuesday, Friday and Sunday. Three league matches will have to be played on a weekday. Since the International Cup requires six matches during group stage, moving a few league matches to weekdays at the end of the season will allow us to play two official matches almost every week, even for teams that are already eliminated from the cup.



Option 2
In addition to option 1, league matches and cup matches will always take place on the exact days as previous weeks. Additional league matches will be scheduled on Tuesdays. Due to the same reason as above those matches will be played at the end of the season.



Option 3
This proposition is the most revolutionary. We are increasing the number of teams per league to 12. Similar to the current league system, each week day will have its own competition assigned. The biggest change here is that there will be two league matches weekly but as a benefit, we will be able to increase the number of teams per league to 12. This will also affect the promotion and relegation system: The two best teams will have a chance to get promoted to a higher division, the six teams occupying the last six positions can be relegated.
Apart from league matches we have set two consecutive days for the national and international cup.




We cannot wait to see what you guys are thinking and what your choices are. We would like to ask you just for one thing before you leave your comments. Try to put yourself in the shoes of somebody who just joined the game. As much as we value our current users, we would also like beginners to get more involved in the game.

You can find the polls here:

* League system: https://www.webankieta.pl/ankieta/523386/league-system-options.html

* National Cup: https://www.webankieta.pl/ankieta/523392/national-cup-options.html

Facebook profile
Last but not least we would like to invite you to join our official Facebook profile where you can find up to date information regarding game development.

Dev. Diary 3: Status of work

  • MatzeG
  • 2020-04-24

Dev. Diary 3: Status of work

Today we will inform you about things that we are already working on and describe some elements that we changed or will change in the upcoming days. As mentioned in our first news Flash replacement is our main priority right now. We will give you more details about that and about some other improvements.

Flash
The process to replace Flash started a few weeks ago. We already found developers who rewrite all the game elements based on Flash. The work needs to be completed step by step, of course, and the most time-consuming parts, e.g. the match engine, need a lot of work and patience. In the upcoming days we will replace a few Flash elements like:
1. Stadium viewer
2. Players portraits
3. Post game summary and statistics

We have already been working on the match kits configurator and the tactic editor. They still need to be improved in the upcoming weeks however.
We will also fix the problem with Google Chrome and the 2D match viewer. It will only be a temporary solution, but it should help some users to enjoy the game until the new visualization is completed.

Game engine – code upgrade
Parallel to replacing Flash we also started rewriting the back end, especially the “daily update”, which pushes the game forward day by day. Due to outdated technology some pieces of code need to be replaced with PHP. Our work on that part will be invisible for users (and also doesn’t affect gameplay), but it is necessary to give us a chance to implement any other, more advanced changes connected with Sokker and its game mechanics.

Leagues - reorganization
For now we have a lot of abandoned divisions in Sokker. There is also some potential for reducing the number of leagues at some levels. After the current season we will merge leagues and delete unnecessary divisions.
This should lead to more exciting rivalries between new managers, since they are facing more human controlled teams even in the lowest divisions. We will also drastically reduce the number of bot teams.

Other changes
300 sec. match viewer waiting time deleted – We decided to remove that element. Users without Plus will not be forced to wait for their game to start. To be honest – video-advertisments before the game will be introduced with the full relaunch of the game, but for sure with shorter duration than before. The advertising on YouTube is the best benchmark for it, with an included countdown button.

Relegation bug in junior leagues – There is a bug, that allows users to stay in their junior division even if they are endangered with direct relegation. Using the withdraw option and then joining the league later again, managers can reset their position and start a new season in the same division. That bug will be fixed and withdrawing a junior team will result in relegation to the lower level league.

Dev. Diary 2: Main Assumptions

  • MatzeG
  • 2020-04-17

Dev. Diary 2: MAIN ASSUMPTIONS

Today we would like to share with you our main assumptions, in terms of the changes we are working on. Thanks a lot for the exciting discussions at Sokker Development forum, sharing your best ideas and a very clear vision of what is most important for you in the game.

The assumptions we have prepared will keep us straight in evaluating different solutions, creating new ones and help us as a guide for the game development direction.

GAME SPIRIT

First of all we would like to share with you the things, that won’t change. After last week's consultations via forum we see practically full compliance. Moreover, we also fully agree with you about some major points:

Game without pay2win – Competitions were honest and this won't change. We don’t want to develop any paid bonuses giving a real advantage over players without a subscription. Of course the game needs revenue to be developed (especially in case of needed changes), so that's why we'll work on PLUS ideas to make it more attractive, but you won't be able to “buy” a better place in league or any other improvements.

Game engine, tactics and 2d matches – These things will be changed only as much, as it’s necessary according to technical problems (flash expiration, new code, etc.). We believe, that one of most important game advantages is the option to make a real impact with tactics and to see how our ideas are executed by the players on the field. Visualization is simple and intuitive. We will develop it, but we will try not to lose its original spirit.

Simplicity – The main aspects of Sokker are easy and simple to learn. It’s also easy to notice the impact of our decisions on various elements of the game. We will avoid unnecessary new elements and try to focus on upgrading and extending current ones. Some of the changes and novelties will be designed for more advanced players, but there will be no need to use them for everyone.

Moderate game timing – Sokker is different than a lot of quick mobile games and we believe, that it’s a huge advantage. Our game needs patience and long term thinking, giving a chance to fit for different players. There is no huge difference between everyday players or those, who have much less time. But, few elements will be changed for sure – according to the fact, that the current length of a whole season is a barrier for new players.

Community – Being a Sokker community member is not only building your own best club, it's also the atmosphere and fun around the game. We'll keep an eye on forum and relationships and try to make them alive. There is no need to change too much in that area, but for sure we'll add some improvements which can benefit conversations.


CHANGES

So, what will be changed? Here you can find the main game areas that need to be upgraded or developed from scratch. These are not final ideas – it’s a kind of overall map for you, to point out the most important priorities to be addressed.

Play to win – The current game mechanism is demotivating for players focused on results. We will propose some solutions to change that, giving extra motivations for winning, new official competitions to fight in. One of the biggest issues is, that club development is possible only by using a second match in the week for training. That lead us to some upgrades about the training system (but one training update per week on Thursday will not change). Our new idea is to avoid forcing managers to let all their players play for training.

Competition optimization – We want to address the issue of the extremely long season in Sokker (only 3 full seasons per year, which is demotivating for many new players) and also give managers a chance to join different kinds of tournaments. We will propose a new competition idea, with some small game acceleration, to make the season shorter, and to add a completely new Cup. We want to present our ideas for consultation in the upcoming weeks.

Game balance – With the game's long history it’s easy to notice what areas are not balanced enough. Currently we have a huge number of top players, even in low divisions (like in Poland). The transfer system promotes daily trading and benefits managers, who are slowly gathering their founds to invest after a few seasons in their “dream team”. New players have huge problems to reach higher divisions.
All these issues are very complex and connected, so we need to act carefully and with some different, but consistent solutions. We need to upgrade the game mechanics to create more balance: to give some motivation to reach as high as your team can get, and also to help beginners improving their teams much easier than experienced players. It will be much more difficult to train the best Sokker players and differences between league levels should become less significant. To achieve all that we need to change the game economy, training speed, and a lot of small parameters, that need to be analysed and tested.

Easy to learn, hard to master – Sokker is an easy game and it should stay that way. But many game areas have a great potential to be extended, as long as the manager is given the choice to explore them or not. We want to let you some freedom to decide how deep you want to dive in. It’s a kind of a major development philosophy we will follow. It will be implemented in different areas, from game interface to stadium or youth school management. It’s also most important for beginners, to give them guidance and the right path to learn the game step by step (few options will even be blocked for new managers).

Goals and achievements – Only a few managers are able to fight for the highest prizes, since there are not too many places in the top divisions. But we know, that everyone of you has individual goals and aspirations about different game challenges. That’s why we will develop new, more feasible achievements, starting with seasonal goals, a more detailed team history and progresses presentation, ending with some new ranks and statistics, not only connected with game results.

Storytelling – This is a very important point for us, but untill now it is almost non-existing in this game. A lot of users tell stories for themselves, create own rankings, summaries, club articles, or even some “Sokker news” initiatives. We believe that most of you want to feel that history of your club being alive. Managers write their own stories, create legendary players and the game world is dynamic and full of events. We will apply storytelling on a few areas:

Dedicated „pressroom” page – Here we will see news about our club and competitions, but also reports from our staff, like training summary or tips from our assistant, and many more.

Extended statistics and records – This will give you a chance to follow different rankings and summaries, based on team, competition or players.

“Follow” option – You'll get the ability to follow news about some other parts of the game – national teams, contests, specific players, etc.

Bot teams elimination – Sokker is most attractive when we compete with real players. Therefore clubs without managers will be withdrawn from competitions at the end of the season.

New graphic design and UX – We need to redesign game graphics and user experience, to make it suitable for current times. We will focus on new players, to give them a chance to engage in the game and learn it with some tutorial help. For some fans of the classic design: There is no need to worry, we will keep the old graphic as an option, too.

Summarizing: As you can see, the areas that we are working on are not a revolution for the game. We rather focus on the best parts, to improve and rebuild them if needed. The development process will be long enough to give the managers a chance to fit into the new reality and adjust their club strategy.

In the upcoming months we will share more detailed solutions with you, divided on specific areas, to consult them more closely and one by one.

Dev. Diary 1: Communication & consultations

  • MatzeG
  • 2020-04-10

Development Diary 1: COMMUNICATION & CONSULTATIONS

Let us introduce first publication of weekly cycle about Sokker development. For the start we will present our ideas for project transparency and overall communication, closely linked with community involvement and consultations, to give you possibilities to affect our direction and upcoming range of changes.

COMMUNICATION

Development Diaries – every next Friday you can expect another work summary. In that kind of news we will publish different scopes of information’s – focused on already made upgrades and changes, sometimes based of prepared ideas, or encourage you for discussion about specific range. Our main principle is to keep project regularity and transparency.

Sokker Development (en) – we created dedicated forum, pin up as default for any user. Its purpose is not only to take over “Ideas” forum role (so give you chance to share own ideas and update requests), but also to create a place for complex game development communication. You will find there any news and information published by Dev’s and general discussion about all changes.

Please note: creating new forum doesn’t mean, that we will forget about “Ideas” forum. All threads gathered there will be soon researched and analysed in terms of our current work.


CONSULTATIONS

As we mentioned in Monday announcement about Sokker Development Project, we believe that community involvement is a necessary part of whole process, to keep proper “game spirit” and use its full potential.

From the early beginning your engagement is noticed, we receive and read lot of great ideas. But to give them a chance to get realized we need to organize the way of working between us, prepare form and sequence of applications. Discussion will be proceeded in stages, to set specific topics and areas to start consultations with.

At Sokker Development (en) you can find first three consultations threads:

„Sokker – main motivation” – we would like to know what is essential for “game spirit” for you, what exactly keeps you in the game for such a long time.

„Most expected change” – from the other side, we would like to read about opposite – most annoying, demotivating part of the game, that maybe sometimes even makes you to think about leaving.

„Begginers problems” – with game development we need to make Sokker more attractive for new users, so we will be glad to hear your opinion about new managers and problems they force, why it’s so hard for them to keep playing?

As you can see, we will start with some general discussions, but extremely important. Based on your responses and thoughts we will set some crucial game values and project assumptions, to find a clear guidance for game development direction, choosing new ideas and evaluate relevance of proposed solutions.

Hope to meet you soon at Sokker Development (en), we count on your help and knowledge!

Sokker- big changes are coming!

  • MatzeG
  • 2020-04-06

We are pleased to announce that the terms of the Sokker investment agreement have been reached. The purpose of this agreement is to keep continuous improvement and work on further updates which has already started.

As per the agreement, the game is granted funds for further development and two new people join the group of owners – Raul and Mekene. They also join the group of game’s developers and give us support in project management, marketing and game design. Both of them know Sokker almost from its beginnings, therefore we are more than happy to have them truly engaged on-board, devoted to the spirit of the game.

The Sokker improvement plan involves the two-stage activities:
1. Securing the stability of the game in the case of Flash support expiration on web browsers. In the coming months, specific elements of the game, written in this technology, will be replaced. Starting with smaller elements, ending with the most time-consuming visualization of matches.
2. Upgrading the game significantly, which hasn't been done in recent years. We plan to implement couple of changes like adapting the game to the up-to-date reality and current standards, including both- enhancing interface, UX, graphics, but also the gameplay itself (additional options, changes and improvements to some of the current functionalities). Also, the entire back-end of the game will need to be rewritten and updated. The effective date of these changes will not come before the first stage of work is completed.

SK community will be kept informed as the work progresses. Meanwhile we are planning a wide review of implemented changes, remaining open to new ideas. Hope we can count on your support!
We strongly believe that this is a turning point in Sokkers history and the return to its best days.

Elections

  • MatzeG
  • 2019-02-18

It is election time again! You will have the opportunity to stand for election as the national team coach (either Senior or U21) of any nation, and vote a senior and U21 manager for your own nation.

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open ONE thread in the appropriate country forum after the elections start. Please prefix your thread with [NT] or [U21] , e.g. [NT] greg or [U21] damian. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spam activities will result in forum banning and/or a financial fine.

Please remember that a user who has been elected as an NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

Elections start on the 18th of February and end on the 3rd of March, so start preparing your speeches, asking candidates tough questions & voting!

Elections

  • MatzeG
  • 2018-10-28

It is election time again! You will have the opportunity to stand for election as the national team coach (either Senior or U21) of any nation, and vote a senior and U21 manager for your own nation.

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open ONE thread in the appropriate country forum after the elections start. Please prefix your thread with [NT] or [U21] , e.g. [NT] greg or [U21] damian. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spam activities will result in forum banning and/or a financial fine.

Please remember that a user who has been elected as an NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

Elections start on the 29th of October and end on the 11th of November, so start preparing your speeches, asking candidates tough questions & voting!

It is Election time!

  • MatzeG
  • 2018-07-08

It is election time again! You will have the opportunity to stand for election as the national team coach (either Senior or U21) of any nation, and vote a senior and U21 manager for your own nation.

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open ONE thread in the appropriate country forum after the elections start. Please prefix your thread with [NT] or [U21] , e.g. [NT] greg or [U21] damian. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spam activities will result in forum banning and/or a financial fine.

Please remember that a user who has been elected as an NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

Elections start on the 9th of July and end on the 22nd of July, so start preparing your speeches, asking candidates tough questions & voting!

Election time is here!

  • MatzeG
  • 2018-03-19

It is election time again! You will have the opportunity to stand for election as the national team coach (either Senior or U21) of any nation, and vote a senior and U21 manager for your own nation.

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open ONE thread in the appropriate country forum after the elections start. Please prefix your thread with [NT] or [U21] , e.g. [NT] greg or [U21] damian. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spam activities will result in forum banning and/or a financial fine.

Please remember that a user who has been elected as an NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

Elections start on the 19th of March and end on the 1st of April, so start preparing your speeches, asking candidates tough questions & voting!

Election time is here!

  • MatzeG
  • 2017-11-26

It is election time again! You will have the opportunity to stand for election as the national team coach (either Senior or U21) of any nation, and vote a senior and U21 manager for your own nation.

To access the election page, go to the respective country homepage, then click on National Team, and then Elections.

If you stand for election, it is recommended that you open ONE thread in the appropriate country forum after the elections start. Please prefix your thread with [NT] or [U21] , e.g. [NT] greg or [U21] damian. Please do NOT spam forums, SK-mail people directly for votes, or spam users Guest Books. Any of these spam activities will result in forum banning and/or a financial fine.

Please remember that a user who has been elected as an NT manager will not be able to resign from their job. Therefore when you stand for the NT job, it is not only for fun, it is also your responsibility to serve the full term which the people that voted you into the job thought you should serve.

Elections start on the 27th of November and end on the 10th of December, so start preparing your speeches, asking candidates tough questions & voting!

Време е за избори!

  • DarkmasteR
  • 2017-08-08

Отново е време за избори! Имате възможността да се кандидатирате за треньор на националния отбор (мъжкия или младежкия) на всяка една страна, както и да гласувате за треньор на мъжкия и младежкия национален отбор на своята страна.

За да достъпите страницата на изборите, трябва да влезете в началната страница на съответната страна, след това да кликнете върху съответния национален отбор (мъжкия или младежкия) и да натиснете върху “Страница на изборите“.

Ако се кандидатирате на изборите, препоръчително е да отворите ЕДНА тема във форума на съответната страна след началото на гласуването. Моля, сложете представка [NT] или [U21] в заглавието на темата си, например [NT] greg или [U21] damian. Моля, не спамете по форумите и не агитирайте в книгите за гости на потребителите или чрез лични съобщения. Всяко едно такова действие ще доведе до бан във форума или финансова глоба.

Запомнете, че потребител, който бъде избран за треньор на национален отбор, след това не може да се откаже от поста. Следователно, когато се кандидатирате за позицията на треньор на национален отбор, трябва да го правите с идеята и отговорността да изпълнявате функциите си през целия сезон.

Изборите започнаха на 7 август и ще приключат на 20 август, така че започнете с подготовката на речите си, задавайте неудобни въпроси на кандидатите и гласувайте!

Извънредни избори за NT в България!

  • Decho
  • 2012-08-24

Както някои от вас знаят, националният треньор на България blue_power89 наскоро се отказа от играта и националите останаха без треньор.

В тази връзка в момента се провеждат извънредни избори за национален треньор. Крайният срок за гласуване е до полунощ на 29 август 2012, сряда.

В този срок имате възможност да се кандидатирате за национален треньор на мъжкия отбор на България, както и да гласувате за предпочитания от вас кандидат.

За да влезете в страницата за изборите, отидете на страницата на България, след това идете на Национален отбор, и после на Избори.

Ако се кандидатирате за нац.треньор е препоръчително да отворите тема в съотетния форум на държавата след като изборите започнат. Моля да озаглавите своята тема с [NT] Моля не пускайте спам във форумите, не пишете на хората директно по СК-маил молейки ги да гласуват за вас, и не спамете в книгите за гости. Всяка от тези спам дейности може да доведе до бан от форума или парична глоба.

Моля имайте предвид, че потребител, който е бил избран за нац.треньор не може да напусне своя пост. Така че ако се кандидатирате за тази позиция, това не е само за удоволствие, а е и ваша отговорност да изкарате целия си мандат, за който са ви избрали хората, които са гласували за вас.

Симулация на Евро 2012

  • Decho
  • 2012-06-07

Европейското първенство по футбол за 2012, с домакини Полша и Украйна, започва на 8 юни. Във връзка с това решихме да пренесем емоциите от Евро 2012 в Соккер, като създадохме специална приятелска лига, Euro 2012 Simulation с отбори от всички страни-участници на Евро 2012, като ще бъдат симулирани всички мачове, на сутринта на деня в който се играе реалния мач.

Създадохме форум, European Championship 2012, където ще има теми за всички мачове, в които можете да правите прогнози за резултата.

В същия форум ще има теми за всеки отбор, участващ в Евро 2012, където ще бъде публикуван състава на отбора и ще има дискусия за уменията, предимствата и недостатъците на всеки играч. Създадохме система за превръщане на истинските играчи в играчи от базата данни на Соккер, всяко умение има стойност между -3 и +3, след това трансферните цени на играчите взети от transfermarkt или подобни сайтове, се превръщат в Соккер трансферна стойност, като тази стойност е базирана на уменията на всеки играч.

Националните отбори за Евро 2012 ще бъдат контролирани от настоящия национален треньор на съответната държава в Соккер, който ще бъде длъжен да сложи състав и тактика максимално близки до тези на истинския отбор, за да се получи по-реалистична симулация и предвиждане за всеки мач.

Нов 3D изглед на мачовете!

  • Decho
  • 2012-05-26

Горди сме да съобщим, че в Соккер е въведен нов 3D изглед на мачовете. Той е разработен в Adobe Flash и използва новата 3D функционалност, приложена в Adobe Flash Player 11.

В 3D изгледа, мачът сега има нов цялостен вид, но също така новия 3D енджин ни позволи да създадем възможности при изгледа на мачовете, като:

- Нови ъгли на камерата и височина на изгледа
- Различни видове фланелки на играчите (налични за потребителите с Плюс в менюто „Екипи”)
- Възможност да се виждат лицата и прическите на играчите (все още не е въведена)
- Изглед на трибуните на стадиона показвайки привържениците, които са дошли на мача
- Различни видове трева на терена и различна шарка на тревата
- Възможност да се променя размера на терена (на разположение за всички потребители в менюто „Стадион”)
- Други възможности, които ще бъдат въведени в бъдеще.

3D аспекта е въведен във Flash доста скоро и поради това е възможно да не работи в зависимост от хардуера, например 3D енджина, който използвахме за създаването на новия изглед на мачовете все още е в бета фаза. Също така, 3D енджина може да не работи добре на всички браузъри, например Opera. Ако нещо не изглежда както трябва, моля не приемайте за даденост, че така е било планирано и така трябва да бъде. Ако забележите грешки, моля докладвайте бъговете във форума Bugs / Ideas (en) като включите при описанието вида браузър и видеокарта, които използвате, и ако е възможно скрийншот на проблема.

2D версията за изглед на мачовете все още остава и тя може да работи по-добре от 3D на по-бавните компютри или смартфони. Направихме модификации в 2D изгледа да показва линиите на игралното поле динамично, за да може да поддържа различните размери на терена. В 2D изгледа няма да се виждат трибуните на стадиона, зрителите, различните видове трева и различните видове фланелки.

Стадион и терен

В менюто „Стадион“ вече има допълнителни опции, които ще ви позволят да придадете собствен облик на игралното поле, както и опции, които ще придадат нов аспект на това как терена се използва и поддържа. Тези нови опции включват:

- Вид на тревата – тази нова опция ви позволява да избирате какъв вид трева бихте искали да имате на своя стадион. Има различни качества на тревата, всеки вид ще има различно опитмално състояние в зависимост от качеството на тревата (вижте по-долу).
- Шарка на терена – вече можете да променята как бихте искали да изглежда вашето игрално поле. Има много опции, от които може да избирате. Например може да изберете терен без специална височина на тревата, или пък можете да искате тревата да бъде окосена диагонално за да се получат диагонални линии с различен цвят. Потребителите с Плюс ще могат да слагат и своето лого на терена на избрани позиции и с избран от тях размер.
- Състояние на тревата – състоянието на тревата постепенно ще се влошава с всеки изигран мач и ще изисква време да се възстанови. Темпът на възстановяване на тревата ще зависи от времето – тя ще расте най-добре когато не е твърде горещо и не е твърде мокро. Има обаче нова опция, която позволява по-бързо възстановяване, чрез изразходване на пари за поддръжка на терена. Това ще бъде на разположение в менюто „Стадион“. Другото решение за възстановяване на терена е да положите нова трева от избрания вид. Също така, различните видове трева ще имат различно максимално състояние. Например тревата градински тип няма да може да достигне много повече от 50% от идеалното състояние, така че тя няма да бъде много добра. Там където на терена има области с лошо състояние на тревата, топката може да отскочи в непредвидима посока поради неравността на тревата, и също така може да се насочи в посока, в която играча не би искал, докато той дриблира. Вероятността от контузии ще бъде по-голяма на терен с лошо състояние и по-малка на терен с по-добро състояние (по-високо от 50%).
- Размер на терена – вече можете да променяте размера на вашия терен, като го правите толкова голям или малък колкото желаете. Тази нова опция може да бъде от полза в зависимост от тактиката, която използвате. Промяната на размера на терена ще струва различно в зависимост от вида трева, който имате и в зависимост каква шарка на терена използвате.

Мач енджин

Мач енджина беше модифициран да поддържа опциите въведени с 3D изгледа, като видове фланелки, трибуни и брой на зрителите, размери на терена и видове трева, лого-та и др.

Другите промени в мач енджина включват:

- Добавени анимации при вратарите – вече може да ги видите как стоят и тичат с разтворени ръце
- Топката отскача непредвидимо на терен с лошо състояние, и при дриблиране, в зависимост от състоянието на терена
- Скоростта на играчите е намалена с 5%; в 3D това прави скоростта им по-реалистична
- Вероятността от контузии е по-голяма на терен с лошо състояние и по-малка на терен в добро състояние (по-добро от 50%)
- Повече къси пасове (това вероятно ще има нужда от допълнително прецизиране)
- Играчите ще подават по-точно при преки свободни удари и корнери
- Промяна в защитното умение, благодарение на която сега е по-лесно да се преодолее играч с дрибъл
- Играчите ще сменят посоката повече при дрибъл за да минимизират възможността противников играч да им открадне топката
- Оправен бъг, при който играч си повежда дълго топката, но друг нападател, който е в засада взима топката вместо него. Бъг свързан с отбелязването на гол и асистенция свързан с дългото повеждане на топката също е оправен.
- Височината влияе на ускоряването и умората на играча
- Въведено е тегло на играчите (вижте по-долу)
- Модификации на прилагането на избраната тактика в мач енджина - играчите ще се разполагат по-равномерно по терена. Например защитниците ще застават по-близо до голлинията, а нападателите ще заемат по-предни позиции. Това е модификация в мач енджина, няма да има промени в редактора за правене на тактики.
- Промени в алгоритъма за посещаемост на поддръжниците в зависимост от вида трибуни и цената на билетите. Поддръжниците по-често ще избират по-евтини трибуни от същия или по-добър вид.
- Добавена възможност за контузия при дриблиране, но в замяна на това намалена възможност за други контузии
- Оправен бъг, водещ до смяна на тактиката, когато това не е било зададено
- Оправен бъг при поставянето на играчи на една и съща позиция в допълнителните указания
- Въведено е покритие на противниковите играчи (защитника ще може малко да променя своята позиция когато види, че близо до него има непокрит нападател). Как работи покритието ще бъде обяснено по-късно в новините и правилата.

Тегло на играчите

Добавихме тегло на играчите, което ще може да се вижда в 3D изгледа на мачовете заедно с височината, като играчите с по-голям ръст ще изглеждат по-високи, а по-тежките играчи ще изглеждат по-едри от по-леките.

Ако играчите са твърде леки, те ще се ускоряват по-бавно, тъй като имат по-малка мускулна маса. Също така играч с твърде голямо тегло ще ускорява по-бавно, тъй като е твърде тежък. Тежките играчи ще се уморяват по-бързо в сравнение с по-леките играчи. Теглото на играча ще се променя в зависимост от тренировката, изиграните мачове и контузиите, но това не е въведено все още.

Теглото се изчислява с помощта на Индекс на Телесната Маса (ИТМ), който взима предвид теглото и ръста, както следва:
ИТМ (на английски BMI – Body Mass Index) = тегло/(ръст*ръст)

Идеалния ИТМ на играч в Соккер е определен на 23.75.

Новите промени обявени в тази статия, които все още не са на разположение, ще бъдат активирани скоро.

Избори

  • Decho
  • 2012-05-22

Отново е време за избори! Имате възможност да се кандидатирате за национален треньор (на мъжкия отбор или на U21) на която и да е държава, и да гласувате за треньори на националните отбори на вашата собствена държава.

За да влезете в страницата за изборите, отидете на страницата на съответната държава, след това идете на Национален отбор, и после на Избори.

Ако се кандидатирате за нац.треньор е препоръчително да отворите тема в съотетния форум на държавата след като изборите започнат. Моля да озаглавите своята тема с [NT] или [U21], например [NT] greg или [U21] damian. Моля не пускайте спам във форумите, не пишете на хората директно по СК-маил молейки ги да гласуват за вас, и не спамете в книгите за гости. Всяка от тези спам дейности може да доведе до бан от форума или парична глоба.

Моля имайте предвид, че потребител, който е бил избран за нац.треньор не може да напусне своя пост. Така че ако се кандидатирате за тази позиция, това не е само за удоволствие, а е и ваша отговорност да изкарате целия си мандат, за който са ви избрали хората, които са гласували за вас.

Изборите започнаха на 21 май и ще завършат на 3 юни в 23.23 българско време.

Нови промени в Соккер

  • Decho
  • 2012-02-05

В тези студени и снежни дни, екипът на Соккер ви представя нови скриптове с модификации, над които работихме усилено през последните месеци.

Ето и какви са новите промени:

- Възможност да се зареди втора тактика за мача и да се смени тактиката използвайки условията в наставленията за мача

- Възможност да се създават важни теми във форумите, които ще стоят винаги най-отгоре

- Нова секция „Събития“на страницата на лигата, която включва информация за събитията свързани с отборите в съответната лига (например направени трансфери). На страницата на всеки отбор също ще може да видите събитията свързани с отбора.

- Увеличение на броя на наставленията за мача

- Таксата за поставяне на играч на трансферния пазар е намалена от 4% на 2.5%. В същото време таксата при продажба на играч е увеличена от 4% на 5%. Надяваме се повече потребители да започнат да използват опцията за продажба на играч с минимална цена.

- Страницата за плащане на Плюс е с основно променен дизайн

- Въвеждане на напомняния за трансфери на играчи и треньори (по имейл и като нотификация)

- Възможност за превод на някои думи на различни страници, които досега бяха само на английски и не беше възможно да се преведат (преводът е в процес на изготвяне)

- Някои други промени и корекция на бъгове, свързани с асоциациите, проблеми с някои валути при определяне на цената на листване на играч на пазара и др.

Също така въвеждаме възможността админите да отменят даден трансфер. Тази опция ще бъде използвана само в разумни граници, например при ситуации на срив на сървъра когато някои трансфери са се осъществили без наддаване (но не и когато просто сървъра е бил по-бавен и повечето трансфери са се осъществили нормално). Не очаквайте трансфера да бъде отменен просто защото мислите, че цената е била твърде ниска:)

За да бъдете сигурни, че финалната цена ще бъде разумна, препоръчваме да листвате играча със зададена начална цена.

Избори!

  • Decho
  • 2012-02-01

Отново е време за избори! Имате възможност да се кандидатирате за национален треньор (на мъжкия отбор или на U21) на която и да е държава, и да гласувате за треньори на националните отбори на вашата собствена държава.

За да влезете в страницата за изборите, отидете на страницата на съответната държава, след това идете на Национален отбор, и после на Избори.

Ако се кандидатирате за нац.треньор е препоръчително да отворите тема в съотетния форум на държавата след като изборите започнат. Моля да озаглавите своята тема с [NT] или [U21], например [NT] greg или [U21] damian. Моля не пускайте спам във форумите, не пишете на хората директно по СК-маил молейки ги да гласуват за вас, и не спамете в книгите за гости. Всяка от тези спам дейности може да доведе до бан от форума или парична глоба.

Моля имайте предвид, че потребител, който е бил избран за нац.треньор не може да напусне своя пост. Така че ако се кандидатирате за тази позиция, това не е само за удоволствие, а е и ваша отговорност да изкарате целия си мандат, за който са ви избрали хората, които са гласували за вас.

Изборите започнаха на 30 януари и ще завършат на 12 февруари в 23.24 българско време.

Време за избори!

  • Decho
  • 2011-10-11

Отново е време за избори! Имате възможност да се кандидатирате за национален треньор (на мъжкия отбор или на U21) на която и да е държава, и да гласувате за треньори на националните отбори на вашата собствена държава.

За да влезете в страницата за изборите, отидете на страницата на съответната държава, след това идете на Национален отбор, и после на Избори.

Ако се кандидатирате за нац.треньор е препоръчително да отворите тема в съотетния форум на държавата след като изборите започнат. Моля да озаглавите своята тема с [NT] или [U21], например [NT] greg или [U21] damian. Моля не пускайте спам във форумите, не пишете на хората директно по СК-маил молейки ги да гласуват за вас, и не спамете в книгите за гости. Всяка от тези спам дейности може да доведе до бан от форума или парична глоба.

Моля имайте предвид, че потребител, който е бил избран за нац.треньор не може да напусне своя пост. Така че ако се кандидатирате за тази позиция, това не е само за удоволствие, а е и ваша отговорност да изкарате целия си мандат, за който са ви избрали хората, които са гласували за вас.

Изборите ще завършат на 23 октомври (в деня когато са изборите за президент и местна власт в България:)

Нов метод за плащане на Плюс

  • Decho
  • 2011-10-06

Представяме ви новия оператор за извършване на плащанията за Плюс - platnosci.pl, по-известен като payU. Той приема разплащания с кредитни и дебитни карти ВИЗА и Мастъркард (навсякъде по света) и онлайн банкови преводи (само от полски банкови сметки).

Новият оператор е посочен на първо място в списъка с възможностите за плащане, тъй като това вече е предпочитаният от нас метод за плащане на Плюс, поради по-изгодните такси за обработка на транзакциите и по-краткото време за извършване на превода. Ако е възможно, моля използвайте този оператор. Може да очаквате по-рядко да се случва вашата карта да бъде отхвърлена, както това понякога се случваше с DotPay.

В допълнение, активирахме канала за плащания ukash в DotPay. Това е алтернативен метод когато нямате кредитна или дебитна карта, но е на разположение само за някои държави.

Избори!

  • Decho
  • 2011-06-23

Отново е време за избори! Имате възможност да се кандидатирате за национален треньор (на мъжкия отбор или на U21) на която и да е държава, и да гласувате за треньори на националните отбори на вашата собствена държава.

За да влезете в страницата за изборите, отидете на страницата на съответната държава, след това идете на Национален отбор, и после на Избори.

Ако се кандидатирате за нац.треньор е препоръчително да отворите тема в съотетния форум на държавата след като изборите започнат. Моля да озаглавите своята тема с [NT] или [U21], например [NT] greg или [U21] damian. Моля не пускайте спам във форумите, не пишете на хората директно по СК-маил молейки ги да гласуват за вас, и не спамете в книгите за гости. Всяка от тези спам дейности може да доведе до бан от форума или парична глоба.

Моля имайте предвид, че потребител, който е бил избран за нац.треньор не може да напусне своя пост. Така че ако се кандидатирате за тази позиция, това не е само за удоволствие, а е и ваша отговорност да изкарате целия си мандат, за който са ви избрали хората, които са гласували за вас.

Изборите започнаха на 20 юни и ще завършат на 3 юли в 23:20 българско време (22:20 Соккер време).