Subpage under development, new version coming soon!
Subject: »[info]Dev Diary #82: Automatic release of NT-players from
i think that minimal period for another transfer should be 2 weeks and it shold prolong with recent transfers. I generally like Devs' decisions about further development, but 4 weeks are wrong decision
Martin Avetissyan was sold yesterday. Now again in TL?? Really?
That cannot be accepted: sell a player must be done after a period and some matches played with his new team.
Dev must done somethings from Now
That cannot be accepted: sell a player must be done after a period and some matches played with his new team.
Dev must done somethings from Now
This has already been approved by the devs. Dev diary 12.
Therefore, another change we are making is the period preventing the player from being put on the transfer list for a specified time after purchase. To begin with, this period will be set to 4 full weeks
It seems easy (technically) to implemented this now, but Its also seems clear that Devs are focus on 'bigger things' and not on small continuous integration. I understand the reason why (sokker really need a fresh new start) but that's a mistake for me, devs loose the tolerance of the actual users, and more simply, will loose users during times.
Imo when the 'Flash switch' will be ready, its possible that devs change their mind, and stop to drive us on a fresh new sokker (UX and UI direction are really impressive) but start to continuous integrate small changes that fix our current everyday UX.
it would be nice to get the devs (@raul?) point of view about that.
Therefore, another change we are making is the period preventing the player from being put on the transfer list for a specified time after purchase. To begin with, this period will be set to 4 full weeks
It seems easy (technically) to implemented this now, but Its also seems clear that Devs are focus on 'bigger things' and not on small continuous integration. I understand the reason why (sokker really need a fresh new start) but that's a mistake for me, devs loose the tolerance of the actual users, and more simply, will loose users during times.
Imo when the 'Flash switch' will be ready, its possible that devs change their mind, and stop to drive us on a fresh new sokker (UX and UI direction are really impressive) but start to continuous integrate small changes that fix our current everyday UX.
it would be nice to get the devs (@raul?) point of view about that.
The arcade bug about transfers was fixed instant because it was game disrupting..... such a case of a player being sold so quick, can only happen if you havent sold recently..... 2 matches a week without arcade, 7 possible with..... thats 3,5 faster you could sell players....
I think maybe some bigger progressive curve on the formula would be the answer to limit daytrading.
We must also remember, must of us only have 11-12 players for our A team to not lose too much money and have as good players as possible...... how many have a second gk with 12 gk???? So that if you dont trade often, you can still get replacement and sell after injury/card......
We must also remember, must of us only have 11-12 players for our A team to not lose too much money and have as good players as possible...... how many have a second gk with 12 gk???? So that if you dont trade often, you can still get replacement and sell after injury/card......
lol calling people losers is not nice ... not everyone have time to spend time on market and for me the game should be more on training and tactics than trade.
if you read the dev diaries you will see that devs admit is a bug and announced that there will be a new rule for not selling players for 6 weeks after purchase. i do not like such long period but to be honest i do not like traders so glad that there will be some action to prevent this.
if you read the dev diaries you will see that devs admit is a bug and announced that there will be a new rule for not selling players for 6 weeks after purchase. i do not like such long period but to be honest i do not like traders so glad that there will be some action to prevent this.
Calling someone loser, while spelling it "looser," and also while your prime skill in this game is having more time to waste...
You are not "capable," you just a try-hard.
You are not "capable," you just a try-hard.
Sure it is not a bug. Sure its frustrating. For Sure, you clearly define the game experience we had. But sure, Dev diary 12 is great. Not sure, that many will have the patience to wait.
(edited)
(edited)
this game will loose a lot of players with that decision to not sell a player only after 6 weeks after purchase.
this game worked 15 years with selling players without limit of time , why not making transfer window like in reality ,instead 6 weeks?