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Subject: »[change] New Structure and promotions and mixing every 4

2020-04-12 22:42:32
+1
2020-04-13 20:41:52
what is the meaning? the purpose of the proposed system is to lower the gap between the division and especially between the division where new users are added and the division one level higher.


I agree with actual league system with x4 moltiplying factor for lower leagues: 1 - 4 - 16 - 64 - ...
It allows new users to reach faster the top league, much more than x2 multiplying factor


I have seen this argument several times. But you must realize that it is very rare for a team to advance two times in row, not to mention more times in a row .. so what is the point of the system that allows users to reach faster the top league?



Introduce money premium for teams from 1st to 4th position obtained in the league.
Maybe $ 200k-150k-100k-50k for lower league, increasing for higher leagues


I don't think that is a good idea, because there is already too much money in the game.




2020-04-13 20:49:19
may some will be surprised to say that but with so many levels in Poland for example their new teams are not in same position with new users in smaller countries correct me if im wrong that is possible they get less money from sponsors . this may reduce that unfair situation
can someone post how much gets from sponsor in lower division in Poland?
2020-04-13 21:53:34
Maybe from 4th division everyone should get the same. With a reduced number of leagues and hopefully more new managers, most will start in 4th division or lower. So it will be the same in all countries. And another plus, this way the gap between 4th and for example 6th division will be none, so only tactics and training will make the difference between promote or degrade.


If a structure like this is used, there are way less teams in the first 3 divisions. So even in small countries can get started in 4th division (this then will be the bottom division with all new users of that season). And in tiny countries make bots more interesting so division 3 is still okay to play in even of this are bots.

Division 1 (1)
Division 2 (2)
Division 3 (4)
Division 4 (8) or Division 4 (16)
Division 5 (16) or Division 5 (32) or Division 5 (64) >> Division 5 is more than enough for almost all countries, with max 64 leagues as most countries won't even need more than 64 leagues.
Division 6 (64) or Division 6 (128) or Division 6 (256) >> Division 6 is needed for maybe a few countries
Division 7 (256) or Division 7 (512) or Division 7 (1024) >> Division 7 isn't needed right now.
Bottom Division /League (1) >> 7 botteams + all new managers of that season (7 bots because if there is only 1 junior team from an active manager there are at least 8 teams to make a full competition. If there is an even number of new managers, managers will always play, bots loose matches)


EDIT:
And what I mean with 'from 4th division everyone should get the same'; also how much money spectators are willing to pay for ticket prizes, sponsor money, as well as bonus.

(edited)
2020-04-14 09:48:28
+1
Keep play-off (15 weeks a season)
- 1st place: direct promotion;
- 5th to 8th place: play off.



2020-04-14 09:49:29
- 1st place: direct promotion;
- 5th to 8th place: play off.


that doesn´t make any sense
2020-04-14 10:16:02
+1

Stagnation is well know problem we ask to fix for years ! Many other options could work too, maybe we should find the most simple solution for the devs... Anything but no more this actual league system !!! :)
(edited)
2020-04-14 12:26:43
in favor!
2020-04-14 15:47:25
-1

I think any structure would satisfy everybody. And getting stuck in a tough group is not that hard: you have time to strengthen your team and you have the chance to practice your tactics to maximize your odds every week
2020-04-16 06:42:31
+1
2020-04-16 12:47:18
Qualifications are too a special moment ...
So why not:

1st Div: 1 group
2nd div: 2 goups
3thrd div: 4 groups
4th div: 8 groups etc ...
And all leaders are up in upstair division where 7th and 8th are down as already proposed on top of the topic

but
Let's keep qualifications: 5th and 6th in up div against 2nd in low div
2020-04-16 15:23:22
+1 why not !
2020-04-17 14:26:13
Here i gathered new statistics from Poland to stress the problem. You can find statistics of Czech republic, Slovakia and Netherlands on the first page of this topic


Poland (3190 users)
I. division 70.7
II. division 58-70 average 66
III. division 60-68 average 63.6
IV. division 54-60 average 57.7*
V. division 43-55 average 48.1*
VI. division 16-21 average 18.3* (new users are placed here)

* (average of random 16 leagues from division)


I think that quality difference between divisions is overall quite balanced. Some users with very low marks in higher divisions distort the average numbers. Sometimes the differences between leagues in the same divisions are rather bigger. But still nothing too serious. But the problem is always with the lowest division which is way too far behind the rest. Possible solution is to boost starting position of new users.
(edited)
2020-05-06 13:48:07
I think the new proposed league structure is good, but as far as promotion/relegation goes, I would prefer:

The two winners of the new div 2 (which only has 2 leagues), autopromote to Div 1 in place of 7th and 8th.
The two div 2 2nd place teams, get a qualification match against 5th and 6th.

This would mean that if lower teams were worthy (ie think a new team moving up against bots or inactives, but had one stronger human in their league), they would be able to progress faster up the rankings. At the same time, if the upper team was worthy of staying there, they would have a chance to stay there. No point having a bot or inactive moving up.
2020-05-06 14:23:14
Poland (3190 users)
I. division 70.7
II. division 58-70 average 66
III. division 60-68 average 63.6
IV. division 54-60 average 57.7*
V. division 43-55 average 48.1*
VI. division 16-21 average 18.3* (new users are placed here)



What is being overlooked here is that the teams in L5 are likely to be managed which is why they are getting a 48.1 average and the reason there's such a huge disparity in average numbers is because the large majority of teams in the bottom division are actually bots who only have crappy numbers anyway. Even buying really cheap youngsters with skills in basically the right place will get you an average rating around 30 and you can do this for basically nothing. However, even then I admit there's quite a jump to getting up to the teams averaging 48.1 . That said, you only actually have to get good enough to "not finish bottom" to have a decent chance of staying where they are whilst they improve.

I have to admit, I don't have much time for the thought that we want to make the game easier for new teams to get to the top. Sorry, but why do you want to do that anyway? Any game I've conquered I've quickly dumped and left playing whether it be a computer game or online game.
2020-05-06 15:28:45
To be fair, I think it's more the "perceived" making it easier to get to the top.

It needs to be easier for human managed teams to have a chance to get past inactive or bot teams, but it will never be easy to get to the actual top (ie against 10yo teams).

So I think it needs to have the perception of being easy to get to the top, the reality of being able to get past bots quicker, yet still have enough skill involved that a well managed old team will always be a challenge