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Subject: »[info] Dev. Diary #74: Summary of current development s

2020-09-13 18:58:58
+1
2020-09-13 19:34:34
+1

after 14 years of playing I pulled 1 decent player that I´m training, random factor is just ridiculous in YS

In engine I hate kicking ball forward while sprinting, its so bugged players usually use this instead of passing...
2020-09-13 20:50:43
Hmmm,

Your players in NT :
Nikola Michalík [36636131]
Servác Cajhan [36908250]
Juraj Chalko [35871148]
Pankrác Martinec [35784093]
Ľuboslav Lopotka [31651857]
Roland Tomuško [30238572]
Dobroslav Vančo [29641819]

And those 2 players are well sold :
Ervín Adamek [37313882]
Severín Talian [37570457]

You can find other more with better stats but yours are not that bad.
I remember where you when you put some nice players in Future Star players.
2020-09-13 21:55:43
And now try to find mine :D :D. And i am longer in the game than sheep.
2020-09-13 22:53:02
juytt to Raul
That's much points and you do the job in replies ! Great thanks Raul.

1) Boring Junior league

ok, its done.

2) 90% of juniors are worthless

There is no middle class in sokker and that's the real problem
Guys, a bit of economy please. It's not a problem with the youth school - its a problem with the market


I'm sorry but no. It's not a market problem first. if 90% are worthless it's because younger are 90% low skilled and bad distributed first, you can't reverse the problem.

"If youths school are so poor, then how its possible that there is so many multi devine players" you said. But there is another tricky question : "If youth schools are so much profitable, why we can buy so many younger on market at a very low price"

First of all, no divine are coming out of school, and divine it's not a common skill for most of teams. It's good to point out these evidences, even if it has too much multi divine on market.

10% of Youngers are valuable (i mean 1k€ to 10M€ + ) that s what I'm observing since i follow youngers as French NT db scout and coach. its not include only all future divines, but also future magic, or multiple excellent (10) ... Its not only that the market is focused on tops because all teams needs and can buy top players, the market is focus on only 10% of a production of valuable players because there s no other choice !

So Y.S management depend on Only 10% of juniors who come out of our school. Of courses experienced managers should kick out most of the youngs to reduce this ratio, but whatever it's tricky , it's not a big deal to imagine that we need much luck and much times when all profit depend on so few younger.

Like many coaches have already said, im agree even 1% of divine its already too much. But that's not the question here. The problem it's the gap between those 90% of production and 10% of valuable players.

Why this 90% / 10% ? There are few random factors :

1) The starting level, random
2) The starting age, random
3) the number of weeks of training. Random.
4) The talent. random.
5) the number of new younger a week. Random
6) The distribution of skills. random.

Now if we got all this 6 points "in green" we got the divine. I know that the 4 first random factor are not independent (toss) because we cant exceed 17 level, but statistically that s already too much independent random factors to get usually.... a bad news ! :D The result is certainly this ratio of "90% worthless" observable.


3) The vast majority of schools are in deficit

And - economy again. if all youth schools would be profitable, than what would it couse?

There s a big gap between a vast majority not profitable and ALL youth schools profitable ^^
Because of the poor ratio, and the fact that many managers doesn't calculate the real expenses, i have no doubts that most of Y.S are not really profitable. Is it a good thing ?

4) Juniors who leaves school at the age of 19 or 20y are for the most part worthless

Thats your job - to select best prospects, according to their level, age, or talent.

Whatever is the level, or talent, 19y-20y are usually worthless as i explained because of the limit level (10) in Y.S and the linear progressive system of training. in other words : its really better to get lower skilled 16y to 18y than 19y who loose a progression in young school. Of course we can count on many managers that are not aware about this, but thats doesn't change the fact.

5) Even with an extraterrestrial coach, the evaluation of a junior's progress is near impossible

Addressed - with analytics facilities.

Its done ! good news.

6) Juniors are uncompetitive at start. Juniors cannot exceed 9 to 10 skill levels and just few rare juniors can play at position (good distribution of skills)

Thats true. But it would be a real revolution to change it. And we are listening users, most of you dont want so drastic changes...


Everyone is certainly agree to stop with all these multi divine or extraterrestrial, but that's not the point. No multi divine comes out from a school, the linear training system out of the school do the job, it could be an adjustment in training progression.

But as i heard in french forum most complain about the general low skills of their juniors. That's not a surprise for me im observing 90% of worthless for years.

This joins the 1st) point and 2) : If we don't have a better distribution of skills and many skills around tragic these players do everything wrong on the field. I didnt ask for more talent and more skills, but less skills around zero and a better distribution. (that mean of course a better overall level in the end, i admit). This is what is already done to simulate less rotten junior matches. So in the end, why not raise the level for real !


7) solutions

Because i spend much times to post only problems I wouldn't want to end without proposing 2 solutions.

90% are worthless because of too many cumulative random factors. It's ok for a random system but a smarter one ! Your new system of facilities could be a good support to reduce the randomness on one to all of these factors. The system has to stay lucky, but we're more likely to take out average players than this 90% worthless ratio. It's just mathematic and you got the randomizer algorithm in your hands.

Second solution.

Because of the linear system of progression, "lower" skilled player can't reach the top (even with max talent because most skilled players are talented too!). But what if we change this predictable linear system ? Let's say we introduce a random floating talent, every season all players got a +1 or -1 in talent, this will mix and remix the future progression, the market, and prices that's focus on tops... This could be a good thing to get a "middle class" market, without changing a whole system.

Thanks for reading :D

(edited)
2020-09-13 23:16:02
Then how do you stand to my proposal in This topic?
2020-09-13 23:52:22
I answered.
2020-09-14 20:18:52
Cajhan is only one to be considered a star or very good, others are average. And other two were sold for 1 mil€, thats very underwhelming.
2020-09-18 09:50:04

Weekly diary available

2020-09-18 10:05:18
One question, will owner's photo be by default or will we able to take/personalize a picture of us (avatar) like in "bitmoji" app? Haha
Something similar to bitmoji would be funny. A default photo makes no sense.

On the other hand, I see in design the result of two out of three matches, and with 2 league matches per week it spoils results easily. Is it not better to hide at least the last two result? Now, we've hidden only the last one but with changes we will have more matches per week...
(edited)
2020-09-18 12:18:29
i don't really follow all things about interface, sorry in advance if this question is already answered :

What is the difference between the home page of your team (when you are logged in), the overview (left menu), and this index page of My club? For me it would be the same content ? in that case why duplicate these pages and complicate the navigation ? (see edit)

Second point : it's seems to be a public view (not an owner view, because we can send invite or owner messages) so the current link is not really correct, it's not "My club" It should be "this Club"


EDIT : Ok just read previous devs post... sorry. Overview as i understand are only events (past and future) and not an overview of the team info (like My club). It's confusing because Overview should be renamed as "(last/next) Events" something like that, and My club as a "team overview" for public and/or owner (depend on context) should be logically rename as "Team overview" !

Also, depending on context, it's very difficult to know if your page sketches are public / public and owner or only owner...

Last but not least, af far as i know breadcrumbs Nav is an effective way to navigate but also know "where you are"... Il will happy for clarity if you used breadcrumbs in your mockups.
(edited)
2020-09-18 18:45:17
Good job!

This game is in need of a major overhaul on its interface. New users like me get lost very easily.
2020-09-18 18:51:04
i kinda like this design, it seems good especially for mobile phones and tablets. i am also glad that you are planning on bringing retro design for PC in the future :) just one thing i don't like are those "avatars". those definitely look better than current ones, but i still hope there will be option to disable them...
2020-09-18 21:06:29
You may like it and you might be used to it, but that doesn't change the fact that it's completely outdated ;)
2020-09-18 21:21:45
i think @ondrik1217 is talking about the new suggestion
2020-09-18 21:25:54
i like the suggestion as well just small note
the blue in buttons is too bright
if its possible to be like the blue on the secondary shirt think will be much better
now just kinda my whole attention go on buttons maybe that is the idea but kills my eyes